Hail forum lords,
I am renaming this thread to be more reminiscent of its intent, and to be more long term. Also, I have finished a new asset--the demon slaying sword Vignsang:
[shot]http://imageshack.us/a/img199/4509/vignsang01.jpg[/shot]
ZBrush sculpt:
[shot]http://imageshack.us/a/img404/8818/vignsang02.jpg[/shot]
There is more in my latest post in this thread, please check it out and leave feedback, thank you.
"Early Autumn Woods"
I have finally finished a small piece of an environment for a game I have been working on since 2007. The game itself, which for now shall remain nameless, has gone through many iterations and revisions, starting as an Oblivion mod and likely ending as an Unreal Engine 4 game. The development name for this area "early autumn woods" which also serves as the theme.
It is a fairly dark themed high-fantasy RPG, and the art style is "slightly stylized reality". This is not intended to be photo realistic, nor is supposed to be detached from realism. It is safe to say that my inspirations are Dark Souls, Elder Scrolls, and Guild Wars 1.
Every single thing in this scene was created from scratch by myself using Softimage, ZBrush, Photoshop, and UDK. The backdrops are very temporary--only placeholders, as the "early autumn woods" is far larger than this small chunk. Lightmass was not used, this is fully realtime. Landscape was not used either, and the "terrain" is using vertex blending.
Please leave feedback, thank you.
[shot]http://imageshack.us/a/img90/232/35253075.jpg[/shot]
[shot]http://imageshack.us/a/img594/31/64924756.jpg[/shot]
[shot]http://imageshack.us/a/img534/7024/59216539.jpg[/shot]
[shot]http://imageshack.us/a/img209/8087/95365061.jpg[/shot]
[shot]http://imageshack.us/a/img15/2350/90870848.jpg[/shot]
[shot]http://imageshack.us/a/img13/3582/54589576.jpg[/shot]
[shot]http://imageshack.us/a/img259/8814/23683168.jpg[/shot]
Some ZBrush rock sculpts:
[shot]http://imageshack.us/a/img845/1538/rockssculpt.jpg[/shot]
Here's a video for you, please watch in HD if possible:
I am renaming this thread to be more reminiscent of its intent, and to be more long term. Also, I have finished a new asset--the demon slaying sword Vignsang:
[shot]http://imageshack.us/a/img199/4509/vignsang01.jpg[/shot]
ZBrush sculpt:
[shot]http://imageshack.us/a/img404/8818/vignsang02.jpg[/shot]
There is more in my latest post in this thread, please check it out and leave feedback, thank you.
"Early Autumn Woods"
I have finally finished a small piece of an environment for a game I have been working on since 2007. The game itself, which for now shall remain nameless, has gone through many iterations and revisions, starting as an Oblivion mod and likely ending as an Unreal Engine 4 game. The development name for this area "early autumn woods" which also serves as the theme.
It is a fairly dark themed high-fantasy RPG, and the art style is "slightly stylized reality". This is not intended to be photo realistic, nor is supposed to be detached from realism. It is safe to say that my inspirations are Dark Souls, Elder Scrolls, and Guild Wars 1.
Every single thing in this scene was created from scratch by myself using Softimage, ZBrush, Photoshop, and UDK. The backdrops are very temporary--only placeholders, as the "early autumn woods" is far larger than this small chunk. Lightmass was not used, this is fully realtime. Landscape was not used either, and the "terrain" is using vertex blending.
Please leave feedback, thank you.
[shot]http://imageshack.us/a/img90/232/35253075.jpg[/shot]
[shot]http://imageshack.us/a/img594/31/64924756.jpg[/shot]
[shot]http://imageshack.us/a/img534/7024/59216539.jpg[/shot]
[shot]http://imageshack.us/a/img209/8087/95365061.jpg[/shot]
[shot]http://imageshack.us/a/img15/2350/90870848.jpg[/shot]
[shot]http://imageshack.us/a/img13/3582/54589576.jpg[/shot]
[shot]http://imageshack.us/a/img259/8814/23683168.jpg[/shot]
Some ZBrush rock sculpts:
[shot]http://imageshack.us/a/img845/1538/rockssculpt.jpg[/shot]
Here's a video for you, please watch in HD if possible:
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