New Update: now I started working on a melee combo system, but despite the promising first results, I think I'll leave this for now
Just to keep things organized I derived a new Pawn to make test.
The system is flexible and consist of a dinamyc Array of AnimSequence played one after the other if the player press the fire button in a certain moment, otherwise the first animation is played
Just to keep things organized I derived a new Pawn to make test.
The system is flexible and consist of a dinamyc Array of AnimSequence played one after the other if the player press the fire button in a certain moment, otherwise the first animation is played
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