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attempts at skin rendering

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    attempts at skin rendering

    naturally I hold Jorge Jimenez in high regards for the strides he has made in realistic skin rendering so for my thesis I am looking at skin rendering for games.

    Jorge Jimenez


    My Progress in skin rendering
    naturally I have had to adapt the approach since Jeorge's work is of high res standard 6000x6000 so I am aiming at bringing it down to 2048x2048. this is just testing renders as the finished piece will be a whole body model but looking at nailing the render setup first. Right now these have no thickness maps as thats my next step.




    any critique is welcomed and much appriciated

    #2
    So far looks good but some sss missing perhaps? Those ears look too solid.
    Cheers.

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      #3
      Forget it, it's impossible to do this in UDK. You need to code A LOT to achieve something like that. You could only make the shader part in UDK, and it's trivial in comparison to the CPU job.

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