This sound very interesting. Visual cues for health and stamina are great. Now, the menu for items and overall equipment could be entirely replaced as well. Now, depends what's your design goal. When designing an idea, I often tend to look back at how things were done with little technology.
After the 2D requirements are completed I will expand on the 2D implementation to support 3D. The challenge here is that I've had plenty of 2D GUIs to learn from, not many 3D systems. TegLeg's example demonstrates the concept in its simplest form.
At the end of the day, I simply didn't want bog myself down with programming systems that are not related to the Game Entity Customization Systems. But, some form of Traditional GUI (checkboxes, sliders, textfields) is required for Customization Editor, so, its a double-edge sword. I've taken a short break from writing the Master Server Complex/Game Server Control Protocol 1.0 to start writing Diegesis PI (Player Interface) which is proving to a good starting point for digging into UDK interactivity systems.
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