Hello everyone, My team and I have been passing this concept around for a bit and we were wondering if you think that the idea is fleshed out enough, that we need to go back and think it through more, or if there is a serious error in the concept.
Introduction
Insurgency is a Survival Science fiction game in which the player engages in a Guerilla war after an invasion.
Game Analysis
Genre:
Game Elements:
Game Content:
Theme:
Style:
Player Immersion:
Reference:
Game Play
Combat: The player will engage in hit and run style combat with an enemy force that is not only better armed and armored than himself. The player will rely of trap setting and knowledge of the area to initiate combat and the termination combat.
Non- combat: The player will spend a portion of the game salvaging items from the environment to craft into weapons and survival supplies. For example: If the player were to collect a .45 caliber frame, barrel, and slide; the player could craft a .45 caliber pistol. Even something as simple as a handful of nails can be fashioned into and explosive trap device. Other salvaging may include raiding a hospital for medical supplies or a restaurant for food.
Introduction
Insurgency is a Survival Science fiction game in which the player engages in a Guerilla war after an invasion.
Game Analysis
Genre:
- Adventure
- Puzzle
- FPS (first-person shooter)
Game Elements:
- Chase
- Collecting
- Combat
- Dodging
- Escape
- Hiding
- Jump
- Luck
- Obstacles
- React
- Resource Management
- Shooting
- Target
- Timing
Game Content:
- Action
- Pure Play
- Realism
Theme:
- Sci-Fi
- War
- Survival
Style:
- Realism
Player Immersion:
- Tactical
- Mental
Reference:
- H.G. Wells “War of the Worlds”
- Sun Tsu “The Art of War”
Game Play
Combat: The player will engage in hit and run style combat with an enemy force that is not only better armed and armored than himself. The player will rely of trap setting and knowledge of the area to initiate combat and the termination combat.
Non- combat: The player will spend a portion of the game salvaging items from the environment to craft into weapons and survival supplies. For example: If the player were to collect a .45 caliber frame, barrel, and slide; the player could craft a .45 caliber pistol. Even something as simple as a handful of nails can be fashioned into and explosive trap device. Other salvaging may include raiding a hospital for medical supplies or a restaurant for food.
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