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[WIP] Skin Shader Experimentation

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    [WIP] Skin Shader Experimentation

    Hi All,

    I have been working on a skin shader to use for my game concept and just thought I would share my results so far. The first model has high resolution (4096x4096) diffuse and normals, the second model has 2048x2048 diffuse and normals, so the quality drops a little bit, but I think the results are pretty good. Both are using DX11 subsurface scattering and custom specular, as well as Tessellation.

    These are just test runs of the shader, I did not create the models, so please no comments on the models themselves, just the material.



    Feel free to comment, good or bad are welcome.
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