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Renegade X - Multiplayer Progress Update

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    Renegade X - Multiplayer Progress Update




    Let's get down to business!

    So we've been off the radar for quite a while now. We haven't made a public announcement since the release of Black Dawn, and we've crawled back into the hole we came out of. Sometimes, silence is golden. Not this time. We've come bearing good news - Renegade X is BACK! And with some exciting news regarding our upcoming multiplayer release.

    Black Dawn, our singleplayer tech-demo was released about six and a half months ago. It received widespread attention from a range of audiences, from casual to hardcore, oldtimers to new, trolls to genuine fans, forum members to magazine-readers, and more. The release received more than two hundred thousand downloads in the past six months (that we know of), which is a good headstart to reintroducing gamers to the world of C&C FPS. There were also many things we learned about in the Black Dawn experience, as players critiqued certain elements they found troubling. We saw what we were doing right, and what we could have done differently. Black Dawn was our first standalone release, and it gave us a good idea of how a standalone FPS would be received in both the C&C and the greater gaming community. You can download a free copy of Renegade X: Black Dawn HERE.

    And we're glad to be back! After the Black Dawn release, our team took a much needed break to recharge our batteries and study how Black Dawn was received by our audience (and just to get away from it all). Sometimes a developer needs to take some time away (like a shower, or maybe a vacation) just to take a step back and fully process everything. We're constantly looking for new inspirations in the world, both RL and gaming, to improve upon the Renegade X experience. After our break, we got back to business - as usual, we like to start things off silently and secretly just to keep everyone on their toes.

    We have been working on the upcoming multiplayer release of Renegade X. So far, we've had three internal alpha tests, and things are looking up. Progress is efficient and we're all glad to be back to where we belong - in a multiplayer project. We've been utilizing what we've done in both Black Dawn and the Unreal Tournament 3 betas, and refining that for a better overall experience. The development team has gone through a few shifts and we've written some documentation to better organize the upcoming release. We've brought over all of the original Renegade weapons, vehicles, and characters into the current multiplayer build, and the famous Command & Conquer mode is in progress. We're not yet ready to discuss the new features we have under wraps, but let's just say there have been some experiments behind the scenes that we will talk about in due time.

    What's a Renegade X update without images? Here are the first ingame shots of the standalone Renegade X multiplayer:

    [SHOT]http://i.imgur.com/6kx7G.jpg[/SHOT] [SHOT]http://i.imgur.com/9i0LA.jpg[/SHOT]

    [SHOT]http://i.imgur.com/umQ3G.jpg[/SHOT] [SHOT]http://i.imgur.com/zrWRl.jpg[/SHOT]

    Deadeye

    There was one character that was completed during the Black Dawn development phase that did not make it into the singleplayer. Nonetheless, this is the 500-credit GDI sniper aka Dariel "Deadeye" MacInnis.

    [SHOT]http://i.imgur.com/yZC5T.jpg[/SHOT] [SHOT]http://i.imgur.com/Gq7SL.jpg[/SHOT]

    Apache


    The Apache has also been completed. Of course, you did see this in Black Dawn, but it was not yet completed. Now you can appreciate it up close:

    [SHOT]http://i.imgur.com/TwUYH.jpg[/SHOT] [SHOT]http://i.imgur.com/lFb5Q.jpg[/SHOT]

    We want you!


    Renegade X is a tactical First and Third Person Shooter with Real Time Strategy elements - Singleplayer and Multiplayer! With unique gamemodes, exotic level environments, and a plethora of different weapons, vehicles, characters, and superweapons, Renegade X is an upcoming game you wouldn't want to miss.

    We are looking for the required positions noted below:

    1. Programmers, with preference given to those with experience in Unreal Script. Those experienced in C++, C#, Java, or other programming languages may also apply.

    2. Character Artists capable of creating high-poly and low-poly characters, normal maps, and 2048x2048 textures.

    3. Environment Artists, with preference given to those with Unreal Editor experience. If one has no Editor experience, he or she may apply for a Prop Artist position.

    4. 3d Animator capable of creating realistic 1st person and 3rd person animations

    5. Flash Designer /Scaleform Expert capable of creating scaleform ready UIs and interfaces. Bonus if you can implement the swfs yourself.

    There are multiple positions to fill for each of the above categories. An applicant is welcome to either reply to this thread, send an e-mail to jobs@renegade-x.com or post a thread at http://www.renegade-x.com/forums

    If you have applied in the past 6 months, please re-apply again after today so your application may be processed.

    Thanks for reading, stick around for more exciting updates soon!

    #2
    Looking good, It has been a while since I was on the team. I haven't even updated my sig on here to remove it from the projects I am working on lol. I am glad every thing is going good and I can't wait to play the next release for the MP . If you ever need an extra person in testing, just message me here and I will be more than happy to join a test play in the future. Keep up the good work and look forward to seeing how CNC mode turns out. Also I won't be able to join the team back fully but if you ever need me to look into any unrealscript code to debug or test, just let me know and I will be happy to help.

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