I do not know how many Dev's here remember the Homeworld series of games that were popular in 1999 to 2003.
There is a general sense from the HomeWorld Community for HW3 to be born. But most are unfamiliar with the UDK engine. The question I have for the modders and Dev's here is if enough support can be secured to develop HW3 using the UDK Engine would Modders and Dev's here be interested in developing a new version of the classic with a playability factor involved that would make most cry as well as getting that gamer hottie to your house to watch you game.
The real question I have about UDK is this:
The new HW3 version would most likely involve two environments a space based RTS and a planetary based RTS.
Is UDK able to build both environments where in the space environment a planet would be clickable that would then transport the player from the space based enviroment to the planetary environment and then back again clicking another button in the planetary environment?
There is a general sense from the HomeWorld Community for HW3 to be born. But most are unfamiliar with the UDK engine. The question I have for the modders and Dev's here is if enough support can be secured to develop HW3 using the UDK Engine would Modders and Dev's here be interested in developing a new version of the classic with a playability factor involved that would make most cry as well as getting that gamer hottie to your house to watch you game.
The real question I have about UDK is this:
The new HW3 version would most likely involve two environments a space based RTS and a planetary based RTS.
Is UDK able to build both environments where in the space environment a planet would be clickable that would then transport the player from the space based enviroment to the planetary environment and then back again clicking another button in the planetary environment?
Comment