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UDK at the University of Hertfordshire BA & MA Games Art course,

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    UDK at the University of Hertfordshire BA & MA Games Art course,

    The University of Hertfordshire has a BA & MA Games Art course, there are many more BA courses in the area, 3D, VFX, 2D, Illustration, Fine Art, SFX and many more.
    Here are the Games Art course details - Come and join the fun - http://www.herts.ac.uk/courses/3D-Games-Art.cfm

    Here is our showreel.
    Click here to see The University of Hertfordshire showreel
    https://vimeo.com/36073319

    To kick this new thread off here is a little UDK project with lots of DirX 11. There are many more to come and I will post them when I get time to over the summer.
    https://vimeo.com/45431322



    The Games Art course has a strong emphasis on the study of software tools and teaches all the cutting edge software you need to get into the industry: Maya, 3DSMax, Zbrush, Mudbox, Photoshop and many more and uses both the Unreal engine and the Crysis engine to enable students to gain access to all the professional tools needed in the industry.

    The course explores digital modelling of characters and environments, and helps students to develop animation as well as shader techniques and level creation. You will be taught to create optimised geometry and textures and apply them to game engines, gaining an understanding of the technological restrictions of realtime 3D graphics. Also high to low resolution surface transfer modelling is taught as well as producing high resolution models for promotional material.

    The main emphasis of the course is on the student becoming a “Games Artist” so a full day of study during the duration of the course has been allocated to life drawing and clay modelling to help develop a rounded portfolio as well as having live visits from Scott Eaton and Jeni Fairey from Madame Tussauds. So even if you start from a more technical back ground you will be taught the fundamentals of art, composition, colour theory and much more which are essential to gaining employment in the Games Industry.

    The first year is like a foundation course where you have a taster of all the BA digital animation courses which are 3D, VFX, 2D and Games Art before choosing your specialization.

    We have many open days during the year so feel free to come and look around our state of the art University that teaches twenty seven thousand students per year, has a £40 million night club and dining area, swimming pool, climbing wall, gym and over a thousand societies waiting for you to join - so if you like canoeing, walking, going to the cinema or playing the didgeridoo, there is always a club for you.

    The University of Hertfordshire is 20 minutes by train from London’s “Kings Cross Station” and three stops on the underground to the Buzzing Soho industry where Sony Computer Entertainment Europe has its headquarters. By car it’s just off the A1 and 20 minutes drive from the M25 http://maps.google.co.uk/maps?hl=en&tab=wl

    If you wish to see more information then you can go here - http://uhanimation.co.uk/

    Any questions then PM me, Neil Gallagher, Programme Leader, BA & MA 3D Animation and Games Art

    If you would like to talk to our students in person then you can post here on our student forum. www.3dhit.co.uk

    And here are the course details.
    BA Games Art
    BA VFX
    BA 2D
    BA 3D

    Also MA Animation (MA, PgD) Masters
    MA 3D
    MA Games Art

    Social sites are run by UH Alimni with some tutor input:

    You Tube- http://www.youtube.com/user/uhanimation

    Vimeo - http://www.vimeo.com/uhanimation

    Twitter - http://twitter.com/#!/uhanimation

    Facebook - http://www.facebook.com/uhanimation

    Quotes from the Industry about the University of Hertfordshire Courses.

    Jolyon Webb | Art Manager | Blitz Games Studios
    “We found the University of Hertfordshire students well-informed and focused; we were impressed with what we saw.”
    http://www.blitzgames.com/

    John Laws | Head of Art | Frontier
    “UH is one of the few Universities teaching the correct fundamental skills required by the games industry – you have the right mix of traditional theory and cutting edge digital art creation, and understand that the tech is a tool rather than the end in itself. I’m impressed.”
    http://www.frontier.co.uk/

    Ian Yarwood-Lovett | Lionhead | Franchise Art Director | Microsoft Games Studio
    “Visiting the UHanimation course was a real eye opener for me; the quality of work produced coupled with the enthusiasm of the students makes this course one we’ll be watching very closely in the future.”
    http://www.lionhead.com/

    Louise Ridgeway | Head of Animation | Rare Ltd | Microsoft Games Studio
    ‘What a pleasure it has been visiting the University of Hertfordshire for film day again this year. They again proved that they are one of the top uni’s for the industry at the moment, with another outstanding show of effort and commitment by a great bunch of enthusiastic students. A diamond in the rough.’
    http://www.rare.net/

    Tara Saunders | Studio Art Manager | Sony Computer Entertainment | London Studio'
    "The University of Hertfordshire has provided our studio with some talented graduates in recent years. It's definitely one of the courses to watch for upcoming talent"
    http://www.scee.presscentre.com/

    Hans Bacher, Art Director For Disney
    “Great student films, and a great showreel! you have some very talented students”.
    http://www.disneyanimation.com/

    Shelley Page, Dreamworks.
    "The animation students I met at Hertfordshire were both talented and articulate with some very good work - and I'm looking forward very much to seeing the completed final projects this year"
    http://www.dreamworksanimation.com/

    Aidan Gibbons, Senior Visual Effects artist, The Mill London "The University of Hertfordshire’s Visual Effects work really impressed us on the live projects we ran with them; we feel that their students are the ones to watch at graduation time."
    http://www.themill.com/


    Below is a list of companies our alumni are working at and the list is growing all the time.


    Games:-
    Activision (Shanghai)
    Activision (UK)
    Apache Solutions Ltd
    Babel Media
    Beatnik Games
    Blitz Games
    Creative Assembly
    Crytek UK
    Digi-Guys
    Electronic Arts
    Eurocom
    Eutechnyx Ltd
    FreestyleGames
    Frontier
    Frozenbyte
    Geomerics
    Gusto Games
    Headstrong Games
    Hothouse Creations
    Idle Creations
    Ignition London
    Jagex
    Juice Games
    Keen Games
    Kuju
    nDreams
    Nintendo
    Outso
    Poly Assets United Inc
    Psychotron
    Rare-Microsoft Games
    Real Time Worlds
    Rebellion Games
    Related Designs
    Reloaded Productions
    Sony-London Studio
    Sony-Cambridge Studio
    Splash Damage
    Supermassive Games
    Traveller's Tales
    Ubisoft (Singapore)
    Zoe Mode

    3D, 2D & VFX :-
    Activ8
    AixSponza
    Animated Storyboards
    Atticus Finch
    Axis Animation
    BlinkInk
    Blue Zoo
    Boutiq
    Caboom
    Cinesite
    Click 3X
    CoolToons
    Cult Toons
    Digi-Guys
    Disney Production
    Double Negative
    FireStep
    Fluid Pictures
    Framestore
    Glassworks
    Happy Finish
    Hi-ReS
    Huge Media
    ImpossibleTV
    Infinite Frameworks
    Jellyfish Pictures
    Jim Henson's Creature Shop
    Keyframe Studios
    Mainframe
    Method Studios
    Moving Picture Company
    Munky
    The Mill
    National Space Centre
    The Neighbourhood
    Neon
    Nexus Productions
    Nvisage
    One Dead Pixel
    Passion Pictures
    Picasso Pictures
    Picture House TV
    Pipedreams 3D
    Pixomondo
    Plowman Craven
    The Pond
    Prime Focus
    PTE media
    Qvisten Studios
    Realtime UK
    Redvision
    ReelGood
    Rewind FX
    Saddington & Baynes
    Selex SI
    The Sex Pixels
    Sherbert
    Smoke and Mirrors
    Spider Eye
    StitchthatTV
    Storm Studios
    Studio AKA
    Studio Liddell
    Th1ng
    Uber
    Windmill Lane VFX
    Zoo Films

    Arch Vis
    ArcMedia
    AVR London
    Crystal CG
    Build
    PreConstruct
    Real Visual
    Rock Hunter
    Smoothe
    Uniform
    V-Real

    Other
    Bentley Motors
    Burrows CGI
    The Creative Partnership
    Douglas Fisher
    HMX Media
    Random 42
    Sparkle Media
    Taylor James


    Thank you for reading and if you have any further questions please feel free to PM me or post below.

    #2
    A short real time game trailer made in the Steam Punk Genre.



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      #3
      Some nice bits of art work for you.

















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        #4
        More stuff made in UDK to come, after this last art dump











        Comment


          #5
          And Here is a little UDK project with lots of DirX 11.
          https://vimeo.com/24614845

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            #6
            Fantastic work, really inspiring for me!

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              #7
              Thank you "k21n" are you coming to join us this year? we have a few students from Romania

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                #8
                I don't know... i can't afford, would love to..

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                  #9
                  Shame, maybe next year?

                  Comment


                    #10
                    Nile Hylton - UH Alumni Student

                    Showreel





                    Senior VFX Technical Director
                    www.chunkified.com

                    Crowd TD @ Framestore
                    framestore.com

                    Founder and Lead Developer of TD-Toolkit
                    www.td-toolkit.com

                    Nice Alumni Showreel with final shots from Wrath Of The Titans, Sherlock Holmes 2 and John Carter

                    Wrath Of The Titans - Pyroclastic smoke and fire simulation using Flowline.
                    Shot 1 - Fire explosion
                    Shot 2, 3, 4 & 5 - Trailing pyroclastic cloud which creature interacts with
                    Shot 6 - Trailing pyroclastic cloud
                    Shot 7 - Swirling cloud coming out of volcano
                    Shot 8 - Pyroclastic smoke trails

                    John Carter and Sherlock Holmes 2 - Crowd simulation using MPC's ALICE

                    Siemens, Flying Fish - Developed a custom directable flocking solution in Maya using Python @ Smoke And Mirrors London

                    MTV 10 for 11 - Python based procedural rigging and animation system for Maya and pipeline tools

                    Welsh Rugby Union - Custom hair/shard system development in for Maya in Python, pipeline tools, particles, debris, dynamics.

                    Huggies - Procedural rollercoaster building developed in Houdini and pipeline tools developed for Houdini and Maya in Python.

                    More details and work available @ chunkified.com.

                    Comment


                      #11
                      Thomas Lishman, Level 4 Student, The Penguin



                      And Mr Grumbel

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                        #12


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                          #13
                          Still looking, Senior Lecturer in Games Design, University of Hertfordshire
                          School of Creative Arts
                          £35,938 to £45,486 per annum

                          Job role details - https://www.jobs.herts.ac.uk/pls/cor...ay_apply_ind=Y

                          A link to our Epicgames thread -
                          http://forums.epicgames.com/threads/...mes-Art-course

                          Best Wishes,
                          Neil

                          Comment


                            #14
                            Some little tests for Adam's big projects


                            UDK Hologram Material Test - YouTube



                            UDK_DynamicWeatherMaterialTest_v001 - YouTube



                            Chinatown_WIP_v001 - YouTube

                            Comment


                              #15
                              That is very impressive!!! sooo much material linking and calculations!! just out of curiousity, does Uni of Hertfordshire cover over Unreal Script as well?? I've been working on perfecting UScript for quite some time now as well as C++ and Lua for CryEngine as well. I live in the US currently doing Video Game Design as well, but would love to further extend my degree to a masters(bachelors at minimum).

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