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  • replied
    Классно получается. Молодец.

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  • replied
    Is it Stalker-inspired?

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  • replied
    where is update

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  • replied
    BmB23 you're right =)

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  • replied
    Vörk In Progress?

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  • replied
    Big mistake here, make sure the mat are both side

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  • replied
    began the texture, the first tests:

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  • replied
    SystemaSF I think to write a tutorial on creating props... and environment

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  • replied
    very nice, can you increase the tessellation of edges via offset/displacement to give a smoother curve, like the way the Landscape tool does with hills etc, and how well would this work for a character in z-brush via hi poly to low poly bake, maybe would look good up to a certain degree of smoothness, unless harder edges can be maintained, and Yes if there is no Tutorials online would you mind describing the process in further detail, and what setup are you running this on??

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  • replied
    i must ask you something, are you creating the material by your self or you'r how to do it online.

    because the material is so complex for something so. How do you know what to add to have a specific effect?

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  • replied
    SystemaSF i want create being realism too))) I used DirectX 11 and Real Time Hardware Tessellation. My little test:

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  • replied
    Very unique and detailed models you have there ,I am currently working on a Survival/Horror, with the main focus being realism, i have setup the map/and have/are create/d assets to fill it with/finishing off and rigging a weapon,

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  • replied
    next i create rust metal

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  • replied
    first test, already 63 poly:

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  • replied
    aRny portfolio and increase my skill=)

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