Very unique and detailed models you have there ,I am currently working on a Survival/Horror, with the main focus being realism, i have setup the map/and have/are create/d assets to fill it with/finishing off and rigging a weapon,
very nice, can you increase the tessellation of edges via offset/displacement to give a smoother curve, like the way the Landscape tool does with hills etc, and how well would this work for a character in z-brush via hi poly to low poly bake, maybe would look good up to a certain degree of smoothness, unless harder edges can be maintained, and Yes if there is no Tutorials online would you mind describing the process in further detail, and what setup are you running this on??
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