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    first test, already 63 poly:

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      next i create rust metal

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        Very unique and detailed models you have there ,I am currently working on a Survival/Horror, with the main focus being realism, i have setup the map/and have/are create/d assets to fill it with/finishing off and rigging a weapon,

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          SystemaSF i want create being realism too))) I used DirectX 11 and Real Time Hardware Tessellation. My little test:

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            i must ask you something, are you creating the material by your self or you'r how to do it online.

            because the material is so complex for something so. How do you know what to add to have a specific effect?

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              very nice, can you increase the tessellation of edges via offset/displacement to give a smoother curve, like the way the Landscape tool does with hills etc, and how well would this work for a character in z-brush via hi poly to low poly bake, maybe would look good up to a certain degree of smoothness, unless harder edges can be maintained, and Yes if there is no Tutorials online would you mind describing the process in further detail, and what setup are you running this on??

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                SystemaSF I think to write a tutorial on creating props... and environment

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                  began the texture, the first tests:

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                    Big mistake here, make sure the mat are both side

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                      Vörk In Progress?

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                        BmB23 you're right =)

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                          where is update

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                            Is it Stalker-inspired?

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                              Классно получается. Молодец.

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