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Architectural Visualization [Real Time]

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    Architectural Visualization [Real Time]

    Long time browser, first time poster. I wanted to share my recent adventures into using UDK for real time architectural visualiztion. All in all, it was a very enjoyable and rewarding process. It's certainly a viable option to use UDK to produce high quality renderings and video, and I'm striving to change the industry perception that game engines are only for bang-bang first person shooters.









    Here's a link to the final video:
    http://vimeo.com/user2231473/mill-valley-cabins

    While it's not perfect, I think that in the overall scheme of things that it was a smashing success given that this was a fairly different workflow from your typical arch viz pipeline.

    #2
    Wonderful!

    This work is like arthouse, reminds me of the classic 60s art. Like any of these tasty environmental settings, in-depth high quality and some iridescent things. Great work! BTW, like the flyby and custom audio track.

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      #3
      I really like this. The interior looks exceptional. The lighting (indoor) is dead on IMO. Very convincing.
      My only critique is that the landscape seems a little crowded/unrealistic, but on the whole its a very impressive scene. Congrats!

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        #4
        Thanks for the comments! Yeah, the landscape is perhaps a little too crowded. That's a nasty habit from the arch viz world where clients want to see their landscape like someone poured Miracle Grow on a jungle.

        The audio is "Untitled" by Telepopmusik in case you are wondering.

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          #5
          Dupe post, see above.

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            #6
            It look, sound & feel awesome

            If I can share my pov, I found the main lighting to be to much purple & DOF is a bit to much too imho

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              #7
              No worries, C&C are always welcome. I had struggled against the warm balance for the entire duration of the project, it got to the point where I had to leave it as is to work on other things. But, now that I've taken a step back and rested my eyes, I do agree with the purples starting to overpower the tone.

              The DOF was another delicate balance of pushing the limits of the software versus going overboard.

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