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Relikt

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  • replied
    @Zahadam:
    i'm very impressed. I just feel the so small looking at those environments. as nice as they are. I just feel they could use more substance.
    Thank you Also: Substance in what matter?

    @Tux Android: Thank you!

    @eldraco:
    It reminds me a lot of Skyrim, especially in terms of polish, if that says anything.
    Thank you! Its always a pleasure whenever I remind people of a bigstudio game with my living room creation.

    @Black_Stormy:
    Wow. How many people do you have working on this?
    None, sadly. Most of my developer friends have their own projects or are not of use in anything UDK related so I'm currently tackling this solo.

    I see you used to use FPSC, how long were you working with that engine?
    If I am not mistaking, its getting 7 years now.

    Ah! I see you also had interest in the storyline

    For instance it sounds like you're going to magic and demons as separate entities when you really could join the two together. Instead of people being able to wield magic and also become possessed by demons, perhaps the way people wield magic is by channeling energy from the demonic realm, therefore the more magic they channel the more susceptible they are to being invaded by a demonic entity.
    Well, magic comes from the same "dimension" as demons. Its just that people that can use it are more connected to this "dimension" and are so more open to demons. To make it mandattory to channel magic from demons wouldn't work later in the plot but is a great idea for an even darker setting.

    I think you could cut out the demonic thing entirely and just say that the Magi Elite know that anyone with the knowledge can use magic and so they kill them to keep them down. Also the introduction of technological advances would scare the elite into fiercer actions and such. It would be an interesting setting for anything really.
    Yes, I actually ment that. My storyline has grammatical flaws and might be hard to interpretate ...I'm not english, you must know.

    Great work on the art so far, don't be afraid to downsize though, it's better to have a drop of syrup than a bucket of water.
    Yes! I realise that I will need to cut out a whole lot in the process of making this game on my own. Maybe I'll gather a team though... you see, I let this roll slow, the good thing about being an indie is not having deadlines.
    We'll see where I can take this.

    Thanks for the feedback folks!

    Leave a comment:


  • replied
    Wow. How many people do you have working on this? That's a lot of very pretty art right there. I see you used to use FPSC, how long were you working with that engine?

    I think you have a very intriguing setting there, the people being brainwashed by the elite about their inherent magical skills, but I think you need to iron out some of the finer points. For instance it sounds like you're going to magic and demons as separate entities when you really could join the two together. Instead of people being able to wield magic and also become possessed by demons, perhaps the way people wield magic is by channeling energy from the demonic realm, therefore the more magic they channel the more susceptible they are to being invaded by a demonic entity. That's what I thought you meant by your storyline up there but by the time I got to the end it was clear you had gone a bit further.

    I think you could cut out the demonic thing entirely and just say that the Magi Elite know that anyone with the knowledge can use magic and so they kill them to keep them down. Also the introduction of technological advances would scare the elite into fiercer actions and such. It would be an interesting setting for anything really.

    Great work on the art so far, don't be afraid to downsize though, it's better to have a drop of syrup than a bucket of water.

    Leave a comment:


  • replied
    Great environments mate!

    It reminds me a lot of Skyrim, especially in terms of polish, if that says anything.

    Leave a comment:


  • replied
    New and improved! Good one mate, I like this part of flashy environments and great assets.

    Leave a comment:


  • replied
    i'm very impressed. I just feel the so small looking at those environments. as nice as they are. I just feel they could use more substance.

    Leave a comment:


  • replied
    Thank you well, anything you like especially? anything you would like to be improved?

    Leave a comment:


  • replied
    Nice job

    Leave a comment:


  • replied
    No feedback at all? Anything wrong with my formatting?

    Leave a comment:


  • started a topic Relikt

    Relikt

    I am new here and as it is rather late, I don't feel like giving you guys a fancy introduction.

    So here is all you folks care about anyway: I'm new to UDK but not to gamedevelopment and these are not only my first steps but also my first project in this work environment.

    I copied the storyline (I'm no native english speaker) from another thread for those who are interested:

    In a world ravaged by an eighteen year long war, 2 decade's ago, now being divided by the clash between
    magic and technologie, a young thief named Victor has been burdened to serve as a vital tool to save the world from an ominous ancient threat returning from its damnation.

    ...it came to my attention that this story thingie is too general so lets get into detail:

    You are a thief born and raised in the swampcountry Samweyr which is one of the poorest land's there are. It has a lot of swamp, little population and a lot of poverty. After the bloodmoon wars those who are able to cast magic rule the people as it has always been. Those who can cast magic without being part of a royal blood line or priesthood get sentenced to death. (convicted for sorcery and witchcraft). The general public believes that the nobles are blessed by the gods, and those who can work magic in the lower classes are possessed by demons. Fear allowed them to control people. Technology however, the new machines allow the general public to be independent, to live without being controlled by those who can work magic. It is clear that aritocrathy want to undermine any effort the scientists make and studying mechanics and machinery is outlawed as herasy)

    The truth is that all human beings, trained enough can cast magic, most would only be able to telepathically move a glass after decades of training, others are more potent. The more potent you are, the more connected you are to the spirit world (in lag of a better therm) so it is more likely that you can be possessed or corrupted by an evil entitie.
    The protagonist himself has been possessed by a demon in a moment of pure hatred and sheer raged. He was setting the thugs who murdered his daughter on fire...with his bare hands. They burned down to the bones within seconds. In a night, in which all people close to the veil of ghosts have been recruted by a once prisoned demonic force gathering in the shadows, waiting to strike to pave the way for their demonic rulers. Only the demon corrupting the mind of Victor is facing a different goal as she suddenly discovers sympathy for her host... the two form a bond to stop the invasion and to save Victor's kind.

    The first game in the series (if a series will spawn from this) plays in the abbey of murhakar where young nobles and kings are teached in the art of magic and where they study for their future roles as Aristocrats. The abbey is heavily guarded by the legion and overseen by a coven of elite mages. Even though the abbey grew into its own little state over the century's (think vatican) it has originally only built to hide a secret guarded by the coven pretending to be only in charge of the recruitment of mages.
    Underneath the abbey, deep within a maze of cavestructures lies a huge inverted pyramid built by an ancient, long lost, civilisation.

    Sunken in the ground within the millions of years that passed, this temple hides the only weapon needed to ban the invasive demonic force... and it can only be wielded by someone with demonic blood. (you guessed it)

    Alright! I guess images show more than words, don't let the lag of smoothing groups disturb you. These are only alpha shots so far.

    LARGE IMAGE // PLEASE CLICK

    [shot]http://www.bilder-hochladen.net/files/big/hr3v-6e-13fe.jpg[/shot]
    [shot]http://www.bilder-hochladen.net/files/big/hr3v-5v-7eab.png[/shot]
    [shot]http://www.bilder-hochladen.net/files/big/hr3v-6b-060a.png[/shot]
    [shot]http://www.bilder-hochladen.net/files/big/hr3v-6d-115f.jpg[/shot]
    [shot]http://www.bilder-hochladen.net/files/big/hr3v-70-0266.png[/shot]
    [shot]http://www.bilder-hochladen.net/files/big/hr3v-7n-8f12.png[/shot]
    [shot]http://www.bilder-hochladen.net/files/big/hr3v-7l-f766.png[/shot]
    [shot]http://www.bilder-hochladen.net/files/big/hr3v-7p-3905.png[/shot]
    [shot]http://www.bilder-hochladen.net/files/big/hr3v-7l-f766.png[/shot]
    [shot]http://www.bilder-hochladen.net/files/big/hr3v-7r-7a61.png[/shot]
    [shot]http://www.bilder-hochladen.net/files/big/hr3v-7o-0613.png[/shot]
    [shot]http://www.bilder-hochladen.net/files/big/hr3v-6f-d1c3.jpg[/shot]
    [shot]http://www.bilder-hochladen.net/files/big/hr3v-6c-bcbe.jpg[/shot]

    If you like the courtyard, check out the old version (fpscreator) for laughs

    Images from the material editor... I dont remember why I found that to be imported but I throw it at you anyway



    I am happy to answer any kind of questions you might have! Feedback is welcome.
    If you like what you see, feel free to check the game's profile on IndieDB or visit my personal blog

    In case there are any forum rules I am breaking (like "too many screenshots, no video provided or bananas) please tell me!

    Thanks for looking!
    -Serygala
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