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Destroyable lightbulb constraints lights / shadows an particle effects, with kismet.

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    Destroyable lightbulb constraints lights / shadows an particle effects, with kismet.


    Skel mesh lightbulb, with togglable spot light and shadows. Take damage trigger, Particle sparks emitter, and dirty lens flare, with cable constraints, and changable material, emissive yellow / white to a transparent glass materials. SET ScalarParam with kismet.

    I did not model the buildings, its just an exported bsp from from Red orchestra 1 called Danzig. I used it for my particle testing map, particle Collision on large objects such as buildings etc
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