Skel mesh lightbulb, with togglable spot light and shadows. Take damage trigger, Particle sparks emitter, and dirty lens flare, with cable constraints, and changable material, emissive yellow / white to a transparent glass materials. SET ScalarParam with kismet.
I did not model the buildings, its just an exported bsp from from Red orchestra 1 called Danzig. I used it for my particle testing map, particle Collision on large objects such as buildings etc