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Nubem City iOS

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  • replied
    Hey all,
    Bit of a dead horse this one, but if anyone is interested in the game files for UDK, let me know and I can send a download link =]

    Dodge

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  • replied
    Cheers guys =]

    Unfortunately, due to it being a part of my honours project, the total dev time was only around a month, that's designing, and building the entire thing myself. So there are some bugs in there still! =/

    However the next part is learning how to do an update, and fix a few of these issues! =D

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  • replied
    Nice work, some problems of UV & collision (door of factory) but nice.

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  • replied
    Download in progress

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  • replied
    If anyone is still following this thread, the game is now live on the App Store! =D

    It still needs a lot of bug fixing but its on there at least!

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  • replied
    Final Video

    Hey to anyone who still might be following this thread!

    Here's the latest fly through.



    I am currently getting it onto the app store, which is proving a pain!
    If anyone wants to have a play, download 'Device information' on your iPhone, and message me your phone details.
    I will then send you the app which you can play about with =]

    I hope to continue with this style of environment and evolve a game around it =]

    Feedback, comments, suggestions anything are all welcome!

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  • replied
    Complete.

    And heres the final game.

    Im calling time on this level as ive got a hand-in in around 10 days. And want it running smoothly by then.

    After this time, I plan to continue with either this level, or a whole new one but on a similar style.
    I plan to submit to the app store tonight and see what they say!






    I have used UDKs skydome for the level. This is due to time constraints and not being an artist. The app will be non-commercial and will not make any more by proxy of the app, with an update this will be changed.

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  • replied

    Heres the latest screens of the lower section. 95% textured, again to note I am not an artist, so my texturing is off =]

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  • replied
    Yeh getting realism on iOS seems harder than expected, makes me really respect the talent that goes into Infinity blade, Epic Citadel, and Air Supremacy.

    Cheers WPG, i've slightly refined the textures, however are still noisy but will do.
    It is a tech demo, as its main purpose has been to get a game from UDK working on the mobile. But I just wanted it to look nice for presentation purposes.

    Cheers for the feedback guys, the level is around 80% done now, im going to get it around 90% and get a cheeky submission on the app store and will also update this page and the blog =]

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  • replied
    Nice job Dodge.

    Like Darth just said, watch out for those textures looking too noisy, it might be an idea to handpaint one or even find a less grainy one. Even using block colours will give you a nice style if it is a technical demo.

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  • replied
    Fair enough, I'm the same really. See how you get on with the realism on ios I guess then!

    It is doable of course, for example that air supremacy game that's in the top 25 at the moment!

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  • replied
    Cheers =]

    Style wise, I decided to go with realistic textures, this is due to me being more of a techy than an artist, so I can get reference images for the game.
    After the module hand in, I may go in and make a different style for it, or even see if theres any artists out there that want to have a go =]

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  • replied
    Cool to see iOS projects, I guess like previous handheld disciplines you should try to exxagurate your colour. Don't be afraid to handpaint your diffuse maps as it'll translate onto handheld a lot better. What kind of style are you going for? you mentioned epic citadel which is quite stylized.

    Keep going though!

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  • replied
    Update:

    For anyone interested, heres the latest level info from the blog, and also a snap of it working on the iPhone. =]
    http://www.polygonabuse.co.uk/wp/


    Again still alot of work to be done but its getting there =]

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  • replied
    That is correct, at this stage I had gone through many re-designs of the level. So this was to get the feel for it, the layout, and general asset placement.
    Fine details were not my major point.

    I am at the stage no of doing all the assets etc for final. =]

    Yep im hoping so, i cant remember what the volumes are called of the top of my head but I will post updates at the next stage =]

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