and im back agian with updates.hello guys,ihave been working on this shader from the begining of the week.its a subsurface scattering shader greatly improved and has nothing same with my previous implementation.
Look and critic
No ThicknessMap:

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ThicknessMap

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its hebe with my SSS shader
point light positions:in the chest(heart),a bit behind the upper bowl,in the area between the knees and the pedestal(closer to feet),behind the right ear.
the white lines are the ThicknessMap seams.
Look and critic

No ThicknessMap:

Uploaded with ImageShack.us
ThicknessMap

Uploaded with ImageShack.us
its hebe with my SSS shader
point light positions:in the chest(heart),a bit behind the upper bowl,in the area between the knees and the pedestal(closer to feet),behind the right ear.
the white lines are the ThicknessMap seams.
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