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Recruits - Shoot'em Up

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    Recruits - Shoot'em Up



    Just want to let everyone know that the Alpha version of Recruits is available now!
    Help support our development and head over to Desura to grab it and give it a go now.

    Please remember that it is currently in Alpha, and it will be updated regularly!

    Well, check it out.





    What is Recruits:

    Recruits is a squad based top down shooter that puts players on the front lines of the battlefield to accomplish your missions through any means necessary. Fast paced and pack with explosions, Recruits offers a wide variety of features that allow you, and your friends, to to take command of the action and lead your men to victory.

    Features:

    * Fast Action Gameplay:
    Action packed shooting, fast paced killing, explosions, booby traps and moral decisions, all make for an exciting and fun gaming experience.
    * Simple, Fun Controls:
    Using WADS to control your squad, your mouse for controlling your weapons, you have all the fire power you need at your finger tips.
    * Wide Range of Weapons:
    Machine guns, grenades, explosives, melee. Everything your team needs to complete your missions.
    * Variety of Levels:
    From Jungle to Urban, to Snow to Desert. Many war zone will be covered. Destructible objects and interactive elements immerse the player in their environment.
    * Level Up System:
    Level up with ranks, starting off as a low class soldier and working your way up through to Captain and General.
    * Group Morale:
    Having a morale system for traumatic events in the game. The more you can help people in missions the more points you gain and the more effective your team is, the more traumatic events you cause or witness and your team start to feel emotionally affected, hindering your performance and risking your chances to survive..
    * Command your Team:
    Having the ability to give basic commands to your team members such as Defend, Attack, Search and ReGroup allows you to tackle all situations.
    * Special Abilities and Upgrades:
    Gain points to level up and earn special abilities and upgrades such as napalm strikes, reinforcements, accuracy upgrades, and much more.
    * Single Player and Co-Op Multiplayer modes:
    A single-player mode puts the player straight into the action and fighting for their country. A multiplayer Co-Op mode puts you and your friends into the war together with survival mode and the ability to replay single player missions.


    Feel free to contact us:
    contact [at] recruitsgame.com
    - Like Us!
    - Watch Us!
    - Subscribe!

    #2
    We are slowly getting out tactical gameplay happening, you can see it in action in this video:



    and check us out on IndieDB for all the updates! Wish Us Luck!

    Comment


      #3
      Wow dude! Very nice game! Seems a lot of fun to play!

      Comment


        #4
        Wow guys! Really nice level of production there. Seems like you've really nailed the project! Good luck with Indie of the year comp Definitely a strong contender!

        Comment


          #5
          Beautiful work here.. Not only an accomplishment from a game dev perspective but from a gamer's perspective this looks like a hell of fun, especially with Co-Op in mind

          Comment


            #6
            Hey Everyone,
            Long time no post for us in the Epic Forums and we want to catch you all up on our progress.

            If you follow us on IndieDB or Youtube you would have seen a lot of new features getting into the game.
            I hope to post on here more often to get you all involved in the production and design process of Recruits so expect to see more of us. We are full steam ahead and working towards a playable release.

            We hope that you are able to come and join our forums and show us how excited you are to play Recruits, Spread the Word!
            The Recruits Website

            Video Log 7


            Video Log 6


            Take a look at our facebook, youtube, indiedb and twitter pages:

            - Like Us!
            - Watch Us!
            - Subscribe!
            - Follow Us!

            It helps us out the more you talk about and share our work. If you have any questions about anything our coders and artists visit these forums often so we should be able to give you any answers you might need.

            I'll be posting again soon about some open positions in the company so keep an eye out.

            Cheers Guys!

            Comment


              #7

              Hey Everyone, want to give you all an update on our progress.

              I want to take a moment to show you guys some images of our new features and lighting.

              If you are interested in Recruits, let us know in our forums, sign up and join the fun. The developers will be able to answer any questions you might have about the game. Also, give us suggestions and ideas, or just come in for a chat.

              Check out the Forums at this link:
              Recruits Forums
              You can reach the forums from our main web page also.

              Cinematic Support
              One of the features we have added to Recruits is the ability to trigger cinematic events and hook up subtitle information to the scaleform HUD. Take a look at the picture below. You are still able to move around and play the game, but the classic 'cinematic bars' can be turned on and text/ voice over played to give you the player information about what's going on or when you are being spoken too. This system is very diverse and we can do many things with it.



              Having support for cameras and subtitle/voice-overs, gives us a great range of ways to tell you guys the story of the game. We can move cameras, show scripted events, have emotional movie like scenes, epic battles, alternate points of view. It really does give us a great base to take you through our story and let you*experience*the game as we intended.

              Recruits Lighting Style
              We are also working on a specific lighting style, something to give you the old mood for the game we want. Dirty, dated, and also bright and vibrant like a jungle should be.



              Jungle Feeling
              We are also working on getting out jungle to look more like... well a jungle. We notice a lot in some games the jungle scenes don't tend to feel dense and jungle like. I think we are getting somewhere with ours, I hope you all find it to be a decent representation of dense vegetation.



              Let us know if you would like to help out with Recruits, we are always looking for talented people.
              Contact Us:
              contact [at] recruitsgame.com
              Follow Us on:
              - Like Us!
              - Watch Us!
              - Subscribe!
              - Follow Us!

              Comment


                #8
                Hey everyone,

                Just want to spread the word about us at Commotion Games winning the "Best Game Prototype" for Recruits today.

                You can check out the MassDiGi website here:
                Massachusetts Digital Games Institute (MassDiGI)

                and their Official Press Release:
                Click here to read the press release announcing the MassDiGI Game Challenge winners





                Also their Facebook and Twitter:
                www.facebook.com/massdigi or www.twitter.com/mass_digi

                We had one of our Programmers represent us there today, and did a great job showing off our current game and having a great time doing it. I want to thank MassDiGi and Microsoft for hosting the event and giving us the chance to spread the work about our work and UDK. Thanks Epic Games for such a cool product!

                Don't forget to check us out too:

                Contact Us:
                contact [at] recruitsgame.com
                Follow Us on:
                - Like Us!
                - Watch Us!
                - Subscribe!
                - Follow Us!

                Comment


                  #9
                  well done guys

                  Comment


                    #10
                    Thanks aRny! Been following Critical point for a while now too! I wish you guys all the best!

                    Just some pictures from Recruits:




                    Above are pictured: - thanks to quick help from Laurens Corijn

                    Tanks
                    - M48 Patton Tanks (in the green) that are a part of the C.A.F (Combined Allied Force - This is who you will be fighting FOR!) and
                    - Captured M41 Walker Bulldog Tanks (in grey) that are a part of the A.L.G (Armed Liberation Group - This is who you will be fighting AGAINST!)

                    Keep in mind that these tanks are still Works in Progress and are subject to changes before release.

                    We are also hard at work getting some fresh art work into Recruits, including new characters and assets. Also working on the levels that we are releasing with the demo, and are testing all the features and gameplay that we want you guys to have fun with.

                    Features
                    We have a few interesting game play features coming into the game soon, so we can't wait to show these off to you all and hopefully you will all like them.

                    - Being able to carry wounded soldiers
                    - Loads more rag doll effects - Explosions will cause rag dolling as well as damage if you are too close
                    - Personal per character upgrades - Upgrades for personal stat's, accuracy, speed, clip sizes, amour
                    - Higher level commander upgrades - Upgrades for the team, Air strikes, Air support, Weapon Packs, commanding ability

                    As you can see a lot of stuff being worked on, we are a Tiny team, so please help us get the word out and Like our Facebook page, its helps us spread the word about Recruits and opens up the amount of people this game can get to!


                    Contact Us:
                    contact [at] recruitsgame.com
                    Follow Us on:
                    - Like Us!
                    - Watch Us!
                    - Subscribe!
                    - Follow Us!

                    Comment


                      #11
                      Hey everyone,

                      See our latest update here: IndieDB
                      We wanted to keep everyone in the loop of what we are doing, have done, and are going to do. We are still hard at work fixing bugs and preparing the a level for our Pre-Alpha Demo.
                      We have mainly been working on getting a the demo to our internal testers, so that we can better QA our own work, and find out what needs fixing and what needs changing. This is a very important step for us as it will really show the major bugs and problems that we, as the developers might not have picked up on.

                      So here are some pics from me going through the game and just tearing the place up! ENJOY!













                      http://www.youtube.com/embed/KZUTaUUBfM0

                      Comment


                        #12
                        This looks fun.

                        Comment


                          #13
                          Looks pretty cool and seems to be progressing rather nicely.

                          Comment


                            #14
                            Thanks Tux Android and purot. Yes it is fun!

                            Have a look at the IndieDB post here along with our newest video below:



                            Just want to keep everyone up to date and let you all know that we are still very active and progressing well.

                            Keep in mind that this is still a Work In Progress. Our characters are not in game yet, sounds are not final, art and HUD are not final... basically everything will be improving! But enjoy the shooting and explosions.


                            Contact Us:
                            contact [at] recruitsgame.com
                            Follow Us on:
                            - Like Us!
                            - Watch Us!
                            - Subscribe!
                            - Follow Us!

                            Comment


                              #15
                              nice update, good idea with the developer notes and talk over

                              Comment

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