Allright I'm creating a coral reef and i wanted to post my images and yalls input....also I have just encountered a error that will not allow me to PIE any more....nor will it allow me to play the level in the UDK game....oddly enough it worked yesterday...so not sure whats going on anway im including the log as well as some screens. Let me know what yall think








Code:
Log: Log file open, 10/19/11 09:21:20 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.ini DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 8710 Init: Epic Internal: 0 Init: Compiled (64-bit): Jul 18 2011 18:42:12 Init: Changelist: 955963 Init: Command line: editor -D3D11 Init: Base directory: C:\UDK\UDK-2011-07\Binaries\Win64\ [0000.52] Init: Computer: TYLER-LAPTOP [0000.52] Init: User: Tyler [0000.52] Init: CPU Page size=4096, Processors=8 [0000.52] Init: High frequency timer resolution =1.948759 MHz [0000.52] Init: Memory total: Physical=12.0GB Pagefile=24.0GB Virtual=8192.0GB [0000.55] Init: WinSock: I am Tyler-Laptop (172.16.0.111:0) [0000.55] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [0000.55] Init: Object subsystem initialized [0000.59] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 560M [0000.59] Log: Adapter has 3034MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory [0000.64] Log: Shader platform (RHI): PC-D3D-SM5 [0000.99] Log: PhysX GPU Support: DISABLED [0001.00] Init: Initializing FaceFX... [0001.00] Init: FaceFX 1.7.4 initialized. [0005.34] Init: Finished loading startup packages in 4.20 seconds [0005.34] Log: 75481 objects as part of root set at end of initial load. [0005.34] Log: 0 out of 0 bytes used by permanent object pool. [0005.55] Log: Supported Consoles: [0005.55] Log: IPhone [0005.55] Log: PC [0005.55] Log: Initializing Engine... [0005.60] Log: Encountered missing default brush - spawning new one [0005.60] Init: UEngine initialized [0005.60] Log: Primary PhysX scene will be in software. [0005.60] Log: Creating Primary PhysX Scene. [0005.61] Init: Transaction tracking system initialized [0005.61] Log: Can't find edit package 'OnlineSubsystemGameSpy' [0005.61] Log: Can't find edit package 'OnlineSubsystemLive' [0006.03] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [0006.09] Log: Working around XDK XAudio2 regression: TRUE [0006.10] Init: XAudio2Device initialized. [0006.21] Log: WinTab initalized successfully. [0006.21] Init: Client initialized [0006.21] Init: Editor engine initialized [0006.29] Log: Initializing Engine Completed [0006.29] Log: >>>>>>>>>>>>>> Initial startup: 6.29s <<<<<<<<<<<<<<< [0006.36] Cmd: MODE MAPEXT=udk [0006.44] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True [0006.45] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True [0007.96] Log: The hooked GetPenEventMultiple() method was called; events are being ignored. [0007.96] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 560M [0007.96] Log: Adapter has 3034MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory [0009.29] Log: Detected 1 GPUs for rendering [0009.41] Cmd: MAP LOAD FILE="..\..\Engine\Content\Maps\Templates\Template_MidDay.umap" TEMPLATE=0 [0009.62] Log: Encountered missing default brush - spawning new one [0009.90] Log: New File, Existing Package (Package Untitled_2, Package Template_MidDay) [0009.96] Log: -- Checking Building LODs [0009.96] Log: Primary PhysX scene will be in software. [0009.96] Log: Creating Primary PhysX Scene. [0009.97] Log: Finished looking for orphan Actors (0.004 secs) [0009.97] Cmd: MAP CHECKDEP DONTCLEARMESSAGES [0010.05] Log: TIMER ALL OF INIT : [9.046165] [0015.24] Cmd: MAP LOAD FILE="C:\UDK\UDK-2011-07\UDKGame\Content\Maps\Examples\UDKFrontEndMap.udk" TEMPLATE=0 [0015.28] Log: Encountered missing default brush - spawning new one [0015.86] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned UDKFrontEndMap.TheWorld:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent_13 spar2.Mesh.fishface_rug 1 0 1 0 [0015.86] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned UDKFrontEndMap.TheWorld:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent_13 spar2.Mesh.fishface_rug 1 0 1 0 [0016.02] Log: -- Checking Building LODs [0016.03] Log: Primary PhysX scene will be in software. [0016.03] Log: Creating Primary PhysX Scene. [0016.03] Log: Finished looking for orphan Actors (0.005 secs) [0016.17] Cmd: MAP CHECKDEP DONTCLEARMESSAGES [0663.35] Log: ==== Worlds needing PIE Save: [0663.35] Log: UDKFrontEndMap [0663.35] Log: ==== 1 total [0663.42] Log: Built Phys StaticMesh Cache: 8.962 ms [0663.42] Log: COOKEDPHYSICS: 0 TriMeshes (0.000000 KB), 2 Convex Hulls (2.164063 KB) - Total 2.164063 KB [0663.46] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned UDKFrontEndMap.TheWorld:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent_13 spar2.Mesh.fishface_rug 1 0 1 0 [0664.46] Log: Save=1042.659457 [0664.46] Log: Moving 'C:\UDK\UDK-2011-07\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEUDKFrontEndMap_save.tmp' to 'C:\UDK\UDK-2011-07\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEUDKFrontEndMap.udk' [0664.49] Cmd: MAP LOAD PLAYWORLD=1 FILE="C:\UDK\UDK-2011-07\Binaries\Win64\..\..\UDKGame\Autosaves\UEDPIEUDKFrontEndMap.udk" [0664.83] Log: Finished looking for orphan Actors (0.003 secs) [0664.83] Log: Game class is 'GameInfo' [0664.90] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned UEDPIEUDKFrontEndMap.TheWorld:PersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent_13 spar2.Mesh.fishface_rug 1 0 1 0 [0664.95] Log: Primary PhysX scene will be in software. [0664.95] Log: Creating Primary PhysX Scene. [0665.07] PerfWarning: bEnableValidBounds not set while bEnableClothTearing is set. Possible performance issue. SkeletalMeshComponent: SkeletalMeshComponent_13, SkeletalMesh: fishface_rug [0665.07] Log: *** WARNING - PATHS MAY NOT BE VALID *** [0665.07] Log: Bringing World UEDPIEUDKFrontEndMap.TheWorld up for play (0) at 2011.10.19-09.32.24 [0665.08] Log: Bringing up level for play took: 0.214812 [0665.12] Log: PIE: play in editor start time for UEDPIEUDKFrontEndMap 1.971 [0665.17] Critical: appError called: Assertion failed: i>=0 && (i<ArrayNum||(i==0 && ArrayNum==0)) [File:d:\depot\unrealengine3\development\src\core\inc\Array.h] [Line: 575] Stack: Address = 0x4021d9d9 (filename not found) [in C:\UDK\UDK-2011-07\Binaries\Win64\UDK.exe] Address = 0x404e93a6 (filename not found) [in C:\UDK\UDK-2011-07\Binaries\Win64\UDK.exe] Address = 0x4052d5ae (filename not found) [in C:\UDK\UDK-2011-07\Binaries\Win64\UDK.exe] Address = 0x4090c606 (filename not found) [in C:\UDK\UDK-2011-07\Binaries\Win64\UDK.exe] Address = 0x40923222 (filename not found) [in C:\UDK\UDK-2011-07\Binaries\Win64\UDK.exe] Address = 0x404df972 (filename not found) [in C:\UDK\UDK-2011-07\Binaries\Win64\UDK.exe] Address = 0x406f2901 (filename not found) [in C:\UDK\UDK-2011-07\Binaries\Win64\UDK.exe] Address = 0x406f371d (filename not found) [in C:\UDK\UDK-2011-07\Binaries\Win64\UDK.exe] Address = 0x406f6315 (filename not found) [in C:\UDK\UDK-2011-07\Binaries\Win64\UDK.exe] Address = 0x412722d5 (filename not found) [in C:\UDK\UDK-2011-07\Binaries\Win64\UDK.exe] Address = 0x413cbfea (filename not found) [in C:\UDK\UDK-2011-07\Binaries\Win64\UDK.exe] Address = 0x417598a1 (filename not found) [in C:\UDK\UDK-2011-07\Binaries\Win64\UDK.exe] Address = 0x4175a1a9 (filename not found) [in C:\UDK\UDK-2011-07\Binaries\Win64\UDK.exe] Address = 0x800c965e (filename not found) [in C:\UDK\UDK-2011-07\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll] Address = 0x800041ce (filename not found) [in C:\UDK\UDK-2011-07\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll] Address = 0x950783 (filename not found) [in C:\UDK\UDK-2011-07\Binaries\Win64\wxmsw28u_vc_custom_64.dll] Address = 0x800db784 (filename not found) [in C:\UDK\UDK-2011-07\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll] Address = 0x4175e6b3 (filename not found) [in C:\UDK\UDK-2011-07\Binaries\Win64\UDK.exe] Address = 0x4175e78a (filename not found) [in C:\UDK\UDK-2011-07\Binaries\Win64\UDK.exe] Address = 0xf32cff82 (filename not found) [in C:\Windows\Microsoft.NET\Framework64









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