Hello forum goers, I'm slightly fresh but learning the ropes of UDK! I'm an aspiring game/level designer and I would appreciate feedback on my progress! I'm creating a theoretical mini-map to the UDK level, DM-Deck. I am aiming for a design that gells with the flow of DM-Deck but isn't necessarily an exact copy of it (this is why I'm trying to adhere to the assets used in DM-Deck). Here are some of the WIP shots:
[shot]http://img.photobucket.com/albums/v300/blankdeath/UDKWIP/WIP_level01.jpg[/shot]
[shot]http://img.photobucket.com/albums/v300/blankdeath/UDKWIP/WIP_level02.jpg[/shot]
[shot]http://img.photobucket.com/albums/v300/blankdeath/UDKWIP/WIP_level03.jpg[/shot]
And the "scenic" shot for players.
[shot]http://img.photobucket.com/albums/v300/blankdeath/UDKWIP/WIP_level04.jpg[/shot]
Things that are coming up:
-Lighting (the current light setup is so that the assets are visible)
-Fixing the floor (will have a dynamic liquid actor)
-Refine the areas outside of the walls/windows
-SFX/misc. touches (particles) for the upcoming walk-through video
If any experienced UDK users could give me some tips or critiques it would be greatly appreciated, thanks for reading and see you guys again soon with more progress shots!
[shot]http://img.photobucket.com/albums/v300/blankdeath/UDKWIP/WIP_level01.jpg[/shot]
[shot]http://img.photobucket.com/albums/v300/blankdeath/UDKWIP/WIP_level02.jpg[/shot]
[shot]http://img.photobucket.com/albums/v300/blankdeath/UDKWIP/WIP_level03.jpg[/shot]
And the "scenic" shot for players.

[shot]http://img.photobucket.com/albums/v300/blankdeath/UDKWIP/WIP_level04.jpg[/shot]
Things that are coming up:
-Lighting (the current light setup is so that the assets are visible)
-Fixing the floor (will have a dynamic liquid actor)
-Refine the areas outside of the walls/windows
-SFX/misc. touches (particles) for the upcoming walk-through video
If any experienced UDK users could give me some tips or critiques it would be greatly appreciated, thanks for reading and see you guys again soon with more progress shots!
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