Hello All,
I've already posted this collection of work at both Polycount and Eat3D forums, but I still wanted to see if i couldn't get the collective-mind of the UDK developer's network to chime in with their thoughts. I know there's probably plenty of folks who don't frequent those other forums, but may have some interesting things to say! Plus I'm guessing that since this is a UDK-specific forum, you may have an entirely different perspective on things...
Anyhow, I just thought I'd post some imagery for a project I've been working on for the past couple of years during my spare time. I've been planning to use UDK for it, and gradually learning the ins-and-outs through Eat3D's great collection of tutorials specifically relating to UDK. Hopefully the latest one by Hourences will be the "final nail in the coffin," as the game being made, named PISCES, is meant to launch on iOS devices (and the latest UDK tutorial deals with setting that up!)
As I mentioned, the game's called PISCES and it's slated to be a first-person shooter. I've been building assets for a long time, and it's nearing completion... but I thought I'd throw it up on this thread before converting the high-rez Maya models down to low-poly UDK in-game models. It's always helpful to get people's input/opinions, especially after working on the project this long (you tend to get "blinders" as an artist after working on something).
I've been planning to launch a Kickstarter crowd-funding page as well for the project as well as an official website), in an effort to get this project finished, but as I said, I'm really looking for the gamer/game-design community's opinions first. So, please, the more feedback the better!
As a general background on the project, it first started out under the working title "SKUNK WORK"... and so any imagery you see below with that name is from an earlier state in the production-process. The game takes place at the "end of Atlantis"... but it's not the Atlantis most people think of. There aren't fancy sea-shells and sea-horse designs everywhere... it's supposed to be a sort of truly technologically advanced-civilization that has erie resemblances to today's modern architecture and technologies. I always liked the notion of time repeating itself... being cyclical. The idea that what happens today or what has been designed/engineered has been created in the past, thousands of years ago, and that humanity just sort of "forgets" over eons what we've already accomplished has always been an intriguing concept. I cant give everything away, but that's the basic idea...
Anyway, let me know your thoughts, UDK community! I'm sure you've got some helpful insights,
-dan rutkowski








I've already posted this collection of work at both Polycount and Eat3D forums, but I still wanted to see if i couldn't get the collective-mind of the UDK developer's network to chime in with their thoughts. I know there's probably plenty of folks who don't frequent those other forums, but may have some interesting things to say! Plus I'm guessing that since this is a UDK-specific forum, you may have an entirely different perspective on things...
Anyhow, I just thought I'd post some imagery for a project I've been working on for the past couple of years during my spare time. I've been planning to use UDK for it, and gradually learning the ins-and-outs through Eat3D's great collection of tutorials specifically relating to UDK. Hopefully the latest one by Hourences will be the "final nail in the coffin," as the game being made, named PISCES, is meant to launch on iOS devices (and the latest UDK tutorial deals with setting that up!)
As I mentioned, the game's called PISCES and it's slated to be a first-person shooter. I've been building assets for a long time, and it's nearing completion... but I thought I'd throw it up on this thread before converting the high-rez Maya models down to low-poly UDK in-game models. It's always helpful to get people's input/opinions, especially after working on the project this long (you tend to get "blinders" as an artist after working on something).
I've been planning to launch a Kickstarter crowd-funding page as well for the project as well as an official website), in an effort to get this project finished, but as I said, I'm really looking for the gamer/game-design community's opinions first. So, please, the more feedback the better!
As a general background on the project, it first started out under the working title "SKUNK WORK"... and so any imagery you see below with that name is from an earlier state in the production-process. The game takes place at the "end of Atlantis"... but it's not the Atlantis most people think of. There aren't fancy sea-shells and sea-horse designs everywhere... it's supposed to be a sort of truly technologically advanced-civilization that has erie resemblances to today's modern architecture and technologies. I always liked the notion of time repeating itself... being cyclical. The idea that what happens today or what has been designed/engineered has been created in the past, thousands of years ago, and that humanity just sort of "forgets" over eons what we've already accomplished has always been an intriguing concept. I cant give everything away, but that's the basic idea...
Anyway, let me know your thoughts, UDK community! I'm sure you've got some helpful insights,
-dan rutkowski









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