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WarShip (Ocean and battlestations)

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  • WarShip (Ocean and battlestations)

    Hi All

    I'm glad to present our little project about WarShips. Please, exuse my English

    Project description

    MMO-action with elements of RPG, shooter and strategy. To win the battle a team must capture and hold the opponent’s base (a flag), or to kill all opponents. There is no repawn (if killed – you are killed before the end of the battle, you can at that time or watch a fight, or enter into another fighting with other ship). Possible clan duel mode "dock to dock" - if your ship is killed, you can enter in the same battle until it ended with another ship of yours.

    Features:
    - Arcade at a high level of realism and visual special effects (as a very high quality simulator)
    - Very high content reuse
    - simulation of the MMO (though really - Multiplayer) due to the lack of separate rooms for the players (the player simply presses "fight," and distributes it to avtobalansed battle with suitable contenders)
    - unique setting (almost)
    - a combination of shooter with a lower dynamics of the battle than in the classic shooter


    Screenshorts

    Look at http://www.indiedb.com/games/seacraft

    Video

    Look at http://www.indiedb.com/games/seacraft
    Last one: http://youtu.be/-h795SUTUOc

    So

    We are looking for critics, maybe ideas and partnership

    Thanks,
    UFNA team

  • #2
    Great progress guys! Love it. Watching your video I have to say that your game is great to look at, except for one thing; the boats don't seem to bob with the ocean, it's more like they're on wheels and rolling along a flat surface just below the surface of the water, not a huge game-breaking issue, it's just a little immersion-breaking. Love the ocean shader btw, would like to get a look at how that's put together

    Martin.

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    • #3
      wow that looks fantastic - are you using a fluid surface or something with shaders for the ocean?

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      • #4
        Thank, guys!

        the boats don't seem to bob with the ocean, it's more like they're on wheels and rolling along a flat surface just below the surface of the water, not a huge game-breaking issue, it's just a little immersion-breaking.
        Yes, it will be fixed in next build - it's one of the gordian knots of this project, but "solved"

        are you using a fluid surface or something with shaders for the ocean
        Both of it

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        • #5
          Wow, that looks fantastic. Only glaring issue is the HUD but Im gonna go ahead and guess that those are placeholders

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          • #6
            Need original music?

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            • #7
              just ran up on this... and i agree, it looks fantastic...

              i'm also working on a naval sim and after years of frustration, am also considering the UDK...

              will be following this with great interest...

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              • #8
                Love the original concept and the visuals look great! Keep up the awesome work.

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                • #9
                  Looks good to me, but if im going to be picky i would say, maaaybe will be interesting if u make this thing (on the back-down side of the boat what makes boat to go left n right, not sure about right name for this) to rotate when u going left or right with boat .

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                  • #10
                    A little video update: http://youtu.be/-h795SUTUOc

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                    • #11
                      Looks very cool. Great job.

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                      • #12
                        This looks great. Ships look good, ocean is nice, overall feel and particles everywhere.

                        Only critique: I'd completely distance yourself from the "MMO" stigma. Since you clearly state it's not in the description, and it's attached to project failure and nutjob hobbiests. It's false advertising.

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                        • #13
                          Thank you, guys!

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                          • #14
                            Great project.

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                            • #15
                              very nice ...
                              how you create sea ??

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