Hi there, first post here, haven't even been lurking long.
I've been working with the Source engine for a few tormented years and I finally decided to try out a modern engine. Seeing all the pretty environments people have been making in UE3 gave me a nudge towards unreal.
I downloaded the april release and immediately fell in love with Epic Citadel. That is such a great art style, I love it. Haven't seen anything made that nice in Source, that's for sure.
So to teach myself the engine, I decided to do a little scene, made with as many custom assets as possible. I'm going to use this thread as a diary/wip thread, I hope no one minds.
What I have so far:
[SHOT]http://3.bp.blogspot.com/-RYoHsYmkGY0/TlyGnyllXDI/AAAAAAAAAEc/JC2vmlM_HAA/s1600/udkfirstcustom2.png[/SHOT]
[SHOT]http://2.bp.blogspot.com/-JWO5NYyqNDY/Tlybzzn0xSI/AAAAAAAAAEk/mnI7txtLdBo/s1600/carriagethingowip1.png[/SHOT]
The vehicle is sitting around 9500 quads, I'll be baking down some of it but the poly goal is around 10000 tris. If I cbf I'll make it a drivable vehicle, but I don't know how much that entails yet. At the moment the goal is to make something pretty, not particularly playable.
I'll be posting updates here as I do them.
I've been working with the Source engine for a few tormented years and I finally decided to try out a modern engine. Seeing all the pretty environments people have been making in UE3 gave me a nudge towards unreal.
I downloaded the april release and immediately fell in love with Epic Citadel. That is such a great art style, I love it. Haven't seen anything made that nice in Source, that's for sure.
So to teach myself the engine, I decided to do a little scene, made with as many custom assets as possible. I'm going to use this thread as a diary/wip thread, I hope no one minds.
What I have so far:
[SHOT]http://3.bp.blogspot.com/-RYoHsYmkGY0/TlyGnyllXDI/AAAAAAAAAEc/JC2vmlM_HAA/s1600/udkfirstcustom2.png[/SHOT]
[SHOT]http://2.bp.blogspot.com/-JWO5NYyqNDY/Tlybzzn0xSI/AAAAAAAAAEk/mnI7txtLdBo/s1600/carriagethingowip1.png[/SHOT]
The vehicle is sitting around 9500 quads, I'll be baking down some of it but the poly goal is around 10000 tris. If I cbf I'll make it a drivable vehicle, but I don't know how much that entails yet. At the moment the goal is to make something pretty, not particularly playable.
I'll be posting updates here as I do them.
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