Introduction:
Two new vids:
Multiplayer Battle, featuring new maps and ships:
1 on 1 Dog Fight in a Asteroid Field:
I announce hereby that I have joined the Slot5 Team in order to create an awesome space shooter.
Most of my ideas will make it into Slot5 and I will keep you updated in this thread. If you have any questions concerning how I did things, just ask here.
Slot5 on ModDB
Old Concept
[shot]http://img21.imageshack.us/img21/4089/asteroidfield3.png[/shot]
My main goal is to create a combat focused version of freelancer with different ship classes.
The major differences being:
-Correct newtonian physics
-Primary foucs on combat/dog figthing, although I will keep things like trade, upgrades and exploration in mind during programming
-Designed for multiplayer without bots, AI scripting for this kind of game is a nightmare.
-Some unconventional weapon designs. I go into detail once I have them implemented. Some can already be found in the ship technology section below.
-Heavy usage of the physics engine
[shot]http://img828.imageshack.us/img828/8416/shieldko.jpg[/shot]
All in one video, best vid so far, although outdated: http://www.youtube.com/watch?v=FdkKXo5b09U
[shot]http://img809.imageshack.us/img809/211/earthgq.jpg[/shot]
Features so far
-Full network support
-Scaled Ship and Pawn down by 4 to sell the scale
-6 dof, gimbal lock free flight with correct newtonian physics
-camera that can be fully rotated around the ship with zoom
-Flight assistance, comparable to HAWX's ON-Mode
-Dog fighting with Boost, Velocity Redirector, Velocity Dispenser, Linear Drive
-Investigation of Mars' new asteroid belt. Showing Boost. Velocity Dispenser and Linear Drive in the process.
-Jump Gates/Star Gates
-Asteroid Field
-5 different cloaking device classes: crappy, simple, good, awesome, perfect
-Shield with Impact effects, fading in & out
-Star dust, global, map specific and area dependend with transition
various types without transition
with transition
-Planets with gravity, thanks to Jarro for the idea
-Navigation lights
-SkyCube from SpaceScape
-Spotlight^^
-Other minor stuff like only being allow to exit the ship in certain areas
Maps
System Gokzor

Asteroid Field

Blackhole

Battle Field
Target Game
I want the final game to be a multiplayer action space shooter with 4 selectable ships.
Hunter: A agile, but very fragile ship. It shines with its superior movement abilities, but has to compensate its weak armor and low firepower.
Assassine: A stealth ship with sniper capbilities. Otherwise it is weak.
Soldier: Heavy armor, shields and weapons with poor movement capabilities.
Scientist: Weak ship with super weapons, like force fields, gravity fields, active inertia cancler and more.
Ship Technolgy
An detailed overview of the ships' technology:
Hunter
Boost: Basicly a afterburner.
Velocity Redirector: Allows instant turns.
Velocity Dispenser: Allows instant and complete stops of the ship at once
Linear Drive: Short distance teleportation device.
Overall status: Except for the weapons and the custom mesh, the Hunter is completed.
Assassine
Cloak & sniper: Needless to say anymore.
Interphase cloaking device: moving through solid materia^^
Overall status: Except for the weapons and the custom mesh, the Assassine is completed. Maybe I ll add some features later on to balance it against the Hunter and the Scientist.
Soldier
Energy Shield: Absorbs weapon damage and regenerates.
Overall status: Except for the weapons and the custom mesh, the Soldier is completed. Maybe I ll add some shotgun like weapon to it to strength it.
Scientist
Force Field: A force field around the ship that pushes everything away.
Gravity Field: A force field around the ship that pulls everything to it. If this proves useless, I will remove it later.
Active Inertia Cancler: A field around the ship that stops every other ship that enters it dead in its tracks and prevents any further movement.
Overall status: Still needs some work before it is complete and of course a custom mesh. I want to add tractor beams and many other nice features.^^
Current goals
-finishing all effects, this takes longer than excepted.
-fixing all bugs, nearly none left
I except the current cleanup / fine tuning to take about two weeks.
After that comes the fun stuff, weapons.^^
Finished Stuff
-Movement 100 % Complete
Your Involement
Any feedback or suggestions are welcome.
Subscribe to my youtube channel^^
Seriously, because this forum doesn't allow double posts, therefore you won't get a notfication if I edit this post.
If you want some code or artwork, I don't mind sharing most of my stuff, just ask here.
If you want to help out, cool, leave a message here stating what you can do.
Demo:
THE DEMO IS OFFLINE FOR NOW. SORRY, BUT I GOT WARNED BY DROPBOX BECAUSE OF TOO MUCH TRAFFIC^^ I LL HOST IT SOMEWHERE ELSE IF ANYONE WANTS IT
The ship in this demo features all implemented technologies so far.
Known Issues
-The keyboard is running out of keys^^. I ll rearrange the input later on.
-Shield won't collide with rigid bodies no matter what, details. Treatment of vehicle rigid bodies seems to be intended to work only with one RB, so I am leaving this alone for now. I ll simply label it an energy weapon only shield.^^
Two new vids:
Multiplayer Battle, featuring new maps and ships:
1 on 1 Dog Fight in a Asteroid Field:
I announce hereby that I have joined the Slot5 Team in order to create an awesome space shooter.
Most of my ideas will make it into Slot5 and I will keep you updated in this thread. If you have any questions concerning how I did things, just ask here.
Slot5 on ModDB
Old Concept
[shot]http://img21.imageshack.us/img21/4089/asteroidfield3.png[/shot]
My main goal is to create a combat focused version of freelancer with different ship classes.
The major differences being:
-Correct newtonian physics
-Primary foucs on combat/dog figthing, although I will keep things like trade, upgrades and exploration in mind during programming
-Designed for multiplayer without bots, AI scripting for this kind of game is a nightmare.
-Some unconventional weapon designs. I go into detail once I have them implemented. Some can already be found in the ship technology section below.
-Heavy usage of the physics engine
[shot]http://img828.imageshack.us/img828/8416/shieldko.jpg[/shot]


[shot]http://img809.imageshack.us/img809/211/earthgq.jpg[/shot]
Features so far
-Full network support
-Scaled Ship and Pawn down by 4 to sell the scale
-6 dof, gimbal lock free flight with correct newtonian physics
-camera that can be fully rotated around the ship with zoom
-Flight assistance, comparable to HAWX's ON-Mode
-Dog fighting with Boost, Velocity Redirector, Velocity Dispenser, Linear Drive
-Investigation of Mars' new asteroid belt. Showing Boost. Velocity Dispenser and Linear Drive in the process.
-Jump Gates/Star Gates
-Asteroid Field
-5 different cloaking device classes: crappy, simple, good, awesome, perfect
-Shield with Impact effects, fading in & out
-Star dust, global, map specific and area dependend with transition
various types without transition
with transition
-Planets with gravity, thanks to Jarro for the idea
-Navigation lights
-SkyCube from SpaceScape
-Spotlight^^
-Other minor stuff like only being allow to exit the ship in certain areas
Maps
System Gokzor

Asteroid Field

Blackhole

Battle Field

Target Game
I want the final game to be a multiplayer action space shooter with 4 selectable ships.
Hunter: A agile, but very fragile ship. It shines with its superior movement abilities, but has to compensate its weak armor and low firepower.
Assassine: A stealth ship with sniper capbilities. Otherwise it is weak.
Soldier: Heavy armor, shields and weapons with poor movement capabilities.
Scientist: Weak ship with super weapons, like force fields, gravity fields, active inertia cancler and more.
Ship Technolgy
An detailed overview of the ships' technology:
Hunter
Boost: Basicly a afterburner.
Velocity Redirector: Allows instant turns.
Velocity Dispenser: Allows instant and complete stops of the ship at once
Linear Drive: Short distance teleportation device.
Overall status: Except for the weapons and the custom mesh, the Hunter is completed.
Assassine
Cloak & sniper: Needless to say anymore.
Interphase cloaking device: moving through solid materia^^
Overall status: Except for the weapons and the custom mesh, the Assassine is completed. Maybe I ll add some features later on to balance it against the Hunter and the Scientist.
Soldier
Energy Shield: Absorbs weapon damage and regenerates.
Overall status: Except for the weapons and the custom mesh, the Soldier is completed. Maybe I ll add some shotgun like weapon to it to strength it.
Scientist
Force Field: A force field around the ship that pushes everything away.
Gravity Field: A force field around the ship that pulls everything to it. If this proves useless, I will remove it later.
Active Inertia Cancler: A field around the ship that stops every other ship that enters it dead in its tracks and prevents any further movement.
Overall status: Still needs some work before it is complete and of course a custom mesh. I want to add tractor beams and many other nice features.^^
Current goals
-finishing all effects, this takes longer than excepted.
-fixing all bugs, nearly none left
I except the current cleanup / fine tuning to take about two weeks.
After that comes the fun stuff, weapons.^^
Finished Stuff
-Movement 100 % Complete
Your Involement
Any feedback or suggestions are welcome.
Subscribe to my youtube channel^^
Seriously, because this forum doesn't allow double posts, therefore you won't get a notfication if I edit this post.
If you want some code or artwork, I don't mind sharing most of my stuff, just ask here.
If you want to help out, cool, leave a message here stating what you can do.
Demo:
THE DEMO IS OFFLINE FOR NOW. SORRY, BUT I GOT WARNED BY DROPBOX BECAUSE OF TOO MUCH TRAFFIC^^ I LL HOST IT SOMEWHERE ELSE IF ANYONE WANTS IT
The ship in this demo features all implemented technologies so far.
Known Issues
-The keyboard is running out of keys^^. I ll rearrange the input later on.
-Shield won't collide with rigid bodies no matter what, details. Treatment of vehicle rigid bodies seems to be intended to work only with one RB, so I am leaving this alone for now. I ll simply label it an energy weapon only shield.^^
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