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Dream Wolrds: Nighty Knight iOS

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    Dream Wolrds: Nighty Knight iOS

    Would love any feed back, opinions, suggestions, likes/dislikes on this Run and Gun for iOS
    The goal for our team is to release this as a lite, and currently working to expand game play for a full version.


    Build_030
    http://vimeo.com/28204704

    #2
    Very nice keep up the amazing work.

    Comment


      #3
      Yea, great work on this.. What kind of challenges did you find when development for the iOS over a traditional PC platform(outside of the obvious ones of coursE)

      Comment


        #4
        Thanks. For us personally the biggest challenge was probably developing all game play through kismet, as I know there were a few things that would of created a more optimized game using script. Other than that, it was making sure everything was checked for mobile. Was a bit of trail and error to really become familiar with the limitations for mobile and figuring out how to structure the levels to be easily loaded in, as that's where most of our crashes came from this.

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          #5
          Updated Game Play Video

          Updated Video
          Build_042
          http://vimeo.com/28808317

          Comment


            #6
            Looks really great so far dudes! I would definitely play this, no doubt. The animations for your main char rock and feel perfect for an iOS game. I love all the custom content so far and the nice illustrated panels between action. Really like to see some custom emitters and blasts from the shots/destroyed enemies, I'm sure it's coming tho
            If the colors your character changes to are suppose to reflect the time of day/environment, I think it might be too much. Tone that down a bit and it'd be perfect.

            nice to see sav in the hood

            Comment


              #7
              Thanks. Hoping to get this one out within the month for free, and have an expanded one out by holidays for sale. As far as the lighting goes, still working on that. The whole environment is suppose to be lit the same as the character as it changes, but after some reading on UDN I don't think I'll be able to do it with the dominate dynamic light like i was trying to do, but i'll figure something out. Most of the particles are new, but currently still using the blast mark from Jazz game, though everything will be original work by the time we submit to apple

              And good old Sav, has been home for couple years now.

              Comment


                #8
                Updated: New video with walk through of environment
                http://vimeo.com/32251505

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