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Endlessz The Game

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    #61
    Read the interview,a litle harsh but it is what a consumer will say.I can agree on the prices of mocap these days(the ones that have big brand name do cost a lot)But i know there are cheaper and innovative ones and im sure at least one of them works and is still cheaper.(maybe continue to search more)(i have seen a few unity projects that managed to pull quite some by just using a old kinect device+third parrty software and a green screen for the actor).
    You coud also rent some equipment or contact with a company>tell them what you want(movements and so)and not by mocap


    Quote:
    The developers are asking for $1.25 million and they have no games to their name, no history of titles launched under their name.
    -------------

    I realy hate when people come to this as a exise I know its true(and the words have weight) but still its difficult to argue with them and beg for a chance to demonstate that you/or team can provide similar/equal skills to the so called AAA teams.



    One last thing.Im right now reading things regarding kickstarter,indiegogo,steam as i planning to go there someday.Im not sure if i read this right but in indiegogo if a project doesnt get the funds the money is not returned to the customers but is for the people responsible for the product and some % for indiegogo.Is this correct?
    If it is so,maybe people will be skeptical in investing so much in a project whit that condition provided by indiegogo.

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      #62
      Sorry for the crowfunding. I think that it's neccesary for the game to be enough popular before going to crowfunding.

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        #63
        hi everybody
        My opinion is indiegogo not suitable for video games. You can try kickstarter


        we are still working on ENDLESSZ.

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          #64
          Not sure kickstarter is the answer either...

          1. Negative Press:
          Devs abusing their luck! Reports like this don't help:
          http://www.theregister.co.uk/2015/06...me_settlement/

          2. Funding-Fatigue.
          As examples take these two as they both look interesting. But will either come close never mind hit their magic number.. [maybe the first] :-
          https://www.kickstarter.com/projects...e-of-the-world
          https://www.kickstarter.com/projects...v/galaxy-heist

          3. Epic's Advice:
          "Steam crowded, but rewarding...Kickstarter is a great marketing tool. Terrible funding source."
          https://forums.unrealengine.com/show...l=1#post291954

          4. Oldschool funding: not-trendy, lots of hard work, annoyingly obvious:
          Sean @ Hello games (No Man's Sky): "We're self-funded: What I mean by that is, we lived off our savings "... Self funding is a safer bet, you get a job, you work, you save... Afterwards, you use the money to take time out to build your game... Crowd Funded fundraising is best for raising funds to build real-world prototypes i.e. a device or a machine, there it makes sense IMHO...

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            #65
            Good example.

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              #66
              Isolation of the Dead
              https://www.kickstarter.com/projects...tegory_popular

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                #67
                Looks nice.Does this mean that endlessz has stoped development or is it delayed?
                Not sure why,but i think that adding a laser sight to the gun on the night map woud look cool and help aiming.

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                  #68
                  Yes thats a good idea we will add lazer to the gun ! EndlessZ Project is still continuing we are working on it.

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                    #69
                    The lightning of this game is so good it looks like Unreal 4 lights. (or it is a U4 game in a UDK forum? Not complaining, just curious because I didn't find any info about it).
                    I'm following EndlessZ!

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                      #70
                      Hi AmyP
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                        #71
                        Very good!

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