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    #31
    Originally posted by sumo3000 View Post
    I see that you are good at character modeling
    You done any course?
    Dude, that's Epic Games' Marcus Fenix model, not his.

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      #32
      Awesome Vids!!!

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        #33
        it's just a blurry video, it seems like something's wrong.

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          #34
          Impressive work!

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            #35
            That does look very nice but it doesnt look like next gen

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              #36
              I'm not sure I'm following - what's special about the light? How does it differ from conventional lighting?

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                #37
                hi ambershee
                if you want to see my image you can look at it

                http://postimg.org/image/gxq43zlu3/
                http://postimg.org/image/3tca87jrl/

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                  #38
                  I'm more interested in knowing what it's doing rather than seeing some small pictures

                  I can't see anything special in lighting, it mostly just looks like a different set of materials?

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                    #39
                    Originally posted by ambershee View Post
                    I'm more interested in knowing what it's doing rather than seeing some small pictures

                    I can't see anything special in lighting, it mostly just looks like a different set of materials?
                    Me too, I have no idea what's Special here.

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                      #40
                      hi
                      I will make a explanation video all about this subject soon as possible.

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                        #41
                        The cycle is using Matinee?

                        Because using matinee the light, fog, etc components are updated each tick. I had this problem when the map is big, so I remade it using scripts to update components only when the value changes significatively. Only sun rotation, fog location, etc, are updated each tick.

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                          #42
                          You're stuff looks very good, do you help other projects for royalty part bony ?

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                            #43
                            I can't see the video because it contains music that is not available in my country

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                              #44
                              Originally posted by CobaltUDK View Post
                              The cycle is using Matinee?

                              Because using matinee the light, fog, etc components are updated each tick. I had this problem when the map is big, so I remade it using scripts to update components only when the value changes significatively. Only sun rotation, fog location, etc, are updated each tick.
                              Hi Cobalt

                              DayNightCycle system may be at Matinee but, there is no way in gameplay.
                              We are developing a complex system with script. There are day-night-cycle and wheather systems
                              in our game project. It is hard to develop.

                              Best

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                                #45
                                Originally posted by Neongho View Post
                                You're stuff looks very good, do you help other projects for royalty part bony ?
                                Hi Neongho
                                We working hard for complete our project. We will anounce soon.
                                I can think to work diferent project at feature, but I don't have time for now.
                                Sorry.

                                Best

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