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Endlessz The Game

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  • replied
    I will give it a guess.The idea is probably similar(but not as advanced) as this http://forum.unity3d.com/threads/wor...errain.215485/
    Most probably is a high res satelite image(like from google earth)>applyed to a plane mesh>and generate a height map or a 3d high res version of that terrain>import it in a 3d modeling software>lower the polycount>apply the texture(as a template for when you start to put 3d buildings on top of the flat 2d)>separate the big mesh/terrain in chunks and level stream them in udk so that its big(and use fog to hide in the distance the invisible terrain).
    Or use a height map and apply it to a udk made terrain>split it and do the same(but im not sure if udk terrain is able to be level stream.
    Its a big more or less flat surface with big,yet not complex mountains so i will guess its not high poly and the camera flyes high so i don have a true sence in the scale but in a few moments when the camera is closer to the ground(car textures)it seemed to me that the texture of the terrain is scaled down(which loud give the illusion of big size and more detail)but the car texture was small to the camera view to me.

    If its not a company secret bonyback will hopefully tell us

    And it looks like we were posting at the same time lol.

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  • replied
    hi frankit
    We have customized almost everything and we did not scale anything down for now it only shows the terrain we havent done much but soon we will start working on it.

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  • replied
    Wow, this game looks mammoth.... What's in this clip exactly, a terrain template or actual UDK work in progress...?
    The resolution is too low to see exactly, but if its a UDK map are you scaling the world down to get something this large?


    https://www.youtube.com/watch?v=HFBVGILPfak

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  • replied
    hi majic12
    thanks for your attention

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  • replied
    Originally posted by Bonyback
    majic12
    Our team members are more than 2. But only 2 are in indiegogo.
    also this graphics are old builds.

    Best
    I just said 2 as it was what i read on the indiegogo.Glad there are more people involved.Im embarrassed to say that i still didnt understand if we are tawking about udk or ue4.Was asking about the latest builds as lightning looks nice.


    Never mind,i can see its udk now.I gues my eyes are not behaving today.

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  • replied
    Originally posted by CobaltUDK View Post
    Very nice videos, you have achieved a very realistic look for the city.
    Thanks, your works are very good, too.

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  • replied
    Originally posted by frankit View Post
    The YouTube link appears to be broken?
    Youtube links are working now!

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  • replied
    Looks very interesting What i didnt get was is this going with udk or ue4?
    Only 2 person team right?I realy hope you can get peoples atention.That indiegogo is only 30 days.Is it possible to extend it as its seem little time to make people aware of the project?

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  • replied
    Very nice videos, you have achieved a very realistic look for the city.

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  • replied
    The YouTube link appears to be broken?

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  • replied
    http://endlessz.com/
    http://www.badhowen.com/
    https://www.youtube.com/channel/UCM8...jOyB1Fw/videos

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  • replied
    Originally posted by Neongho View Post
    You're stuff looks very good, do you help other projects for royalty part bony ?
    Hi Neongho
    We working hard for complete our project. We will anounce soon.
    I can think to work diferent project at feature, but I don't have time for now.
    Sorry.

    Best

    Leave a comment:


  • replied
    Originally posted by CobaltUDK View Post
    The cycle is using Matinee?

    Because using matinee the light, fog, etc components are updated each tick. I had this problem when the map is big, so I remade it using scripts to update components only when the value changes significatively. Only sun rotation, fog location, etc, are updated each tick.
    Hi Cobalt

    DayNightCycle system may be at Matinee but, there is no way in gameplay.
    We are developing a complex system with script. There are day-night-cycle and wheather systems
    in our game project. It is hard to develop.

    Best

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  • replied
    I can't see the video because it contains music that is not available in my country

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  • replied
    You're stuff looks very good, do you help other projects for royalty part bony ?

    Leave a comment:

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