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BetterTech - Something Gneu

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    BetterTech - Something Gneu

    Over the last decade of building games I have had a mixed review of projects that range from shooters to puzzle games and even a brief stint into simulations. All of this was quite fun and enjoyable (most of the time), but I have always found my own projects more interesting. Ill be using this forum as a place to post the progress reports that are not big enough for the project blog.

    BetterTech is a game revolving around business, and specifically industrial businesses. You are invited to a world where the gross national product is directly impacted by the choices you make.
    • Become a mogul by burrowing into an industry and undercutting the opposition
    • Build an empire by diversification and smart investments
    • Invest in businesses, experiencing the life of a venture capitalist
    • Invent a new good that is an amalgam of everything mankind has already created
    • When all of that is through you can still choose to be a delivery boy

    These are just a few options for you in the world of BetterTech. The game revolves around puzzles from the large level, figuring out where to purchase the goods you need, how to get them to your shop and in what order they need to arrive, to the small where you are taking a good and walking it through the factory complex.

    [Update]
    Just got the collisions working for placing meshes. Let me know your thoughts.

    http://www.youtube.com/watch?v=wEHk9tsHNas
    [/Update]
    Attached Files

    #2
    Currently I am working on some TCPLink interaction for my Kiosk. Here are a few screens of the progress I've had thus far:

    [SHOT]http://forums.epicgames.com/attachment.php?attachmentid=2360&stc=1&d=131146996 7[/SHOT][SHOT]http://forums.epicgames.com/attachment.php?attachmentid=2361&stc=1&d=131146996 7[/SHOT][SHOT]http://forums.epicgames.com/attachment.php?attachmentid=2364&stc=1&d=131146996 7[/SHOT][SHOT]http://forums.epicgames.com/attachment.php?attachmentid=2365&stc=1&d=131146996 7[/SHOT][SHOT]http://forums.epicgames.com/attachment.php?attachmentid=2366&stc=1&d=131147007 5[/SHOT]

    Ill post more as this continues.

    TCPLink is working, posting strings of my own request as i see fit. Next i have to add the interface to allow players to login/out register and monitor their businesses.

    http://bettertech.gneu.org/blog/2011...se-2-progress/

    Comment


      #3
      The concept you are going after is interesting and might be very fun to play in the end. It also might end up not being engaging, so I hope you know what you're doing Still, it's one of the project that are worth keeping a look on from early in development.

      PS Any ATM is incomplete until it has the "feed me a stray cat" option. Just saying

      Comment


        #4
        Kiosks are now entirely independent and allow UDK to interact with it pretty well.
        Currently it is just a text output, but ultimately id like to have it show a map where the volume is located. Yes, for the record the list is of volumes that exist in the world. It lists the name of the properties, their owners and a random number, which is primarily only there for demonstrations purposes.

        Ill likely be sharing how i wrapped up the TCPLink, as I've seen a couple questions about it already and i think some of my choices may help others.

        [SHOT]http://forums.epicgames.com/attachment.php?attachmentid=2406&stc=1&d=131183224 0[/SHOT]
        [SHOT]http://forums.epicgames.com/attachment.php?attachmentid=2407&stc=1&d=131183232 4[/SHOT]
        [SHOT]http://forums.epicgames.com/attachment.php?attachmentid=2408&stc=1&d=131183232 4[/SHOT]
        Attached Files

        Comment


          #5
          Originally posted by merc-ai View Post
          The concept you are going after is interesting and might be very fun to play in the end. It also might end up not being engaging, so I hope you know what you're doing Still, it's one of the project that are worth keeping a look on from early in development.

          PS Any ATM is incomplete until it has the "feed me a stray cat" option. Just saying
          i always try to convince my gf that that's what you're supposed to do with atms but she doesn't get it

          Comment


            #6
            Alrighty ditey,

            Kiosks are now interactive, i have the ability to use the mouse on individual kiosks and send the events as life permits. You can view a video of this here:

            http://www.youtube.com/watch?v=LdIfoMQyDqs

            Comment


              #7
              Originally posted by merc-ai View Post
              PS Any ATM is incomplete until it has the "feed me a stray cat" option. Just saying
              "I've killed...A lot of PEOPLE hahahaHAAAAAAAAAAAAahhh", actually, it was all just in your head, now, take a look at MY business card.

              Comment


                #8
                I would love to know how you went about doing that

                Comment


                  #9
                  That's a weird idea... but go on, maybe it'll make more sense later.

                  Comment


                    #10
                    Originally posted by WHICKED View Post
                    I would love to know how you went about doing that
                    You want to know how i got the kiosks working?

                    Comment


                      #11
                      I like the concept, and the hooked up kiosks are cool.

                      Have you considered releasing it for iOS some day? I only ask this because it would be pretty cool to have your phone/ipad turn into the game's PDA from a HCI standpoint. Or better yet, have a supplemental app for the game that lets you use your iOS device as the PDa in conjunction with the primary PC environment.

                      Actually, since you're already using TCP, you could do a mobile web app so any mobile device could function as the PDA component (or another computer/netbook, etc -- also provides a way to stay connected to the game). With all the magic java script and html5/css3 floating around these days, this probably would be relatively easy to implement (relative to implementing the scaleform component )

                      Comment


                        #12
                        Thank you, yes i have considered all of those things and will likely put them to some use once i get things moving and settled down in UDK. This is a POC in and of itself, of a game that will ultimately be built in different confines.

                        Getting the kiosks working wasnt too difficult. There are a couple tricks implemented but by and large, pretty straight forward.

                        Comment


                          #13
                          Yes, meaning how you hooked up everything (perhaps including backend implementation).

                          Comment


                            #14
                            Okay, sure. I will put together an overview and throw it up on my blog later today. Ill let you know when things get posted.

                            [Update]
                            http://bettertech.gneu.org/blog/2011...kiosks-part-1/
                            [/Update]

                            Comment


                              #15
                              There are some complications with the mouse interface, so the kiosk tutorial is on hold. I can share this though =)

                              http://www.youtube.com/watch?v=wEHk9tsHNas

                              Comment

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