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[WIP] Babylon 5 models

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    [WIP] Babylon 5 models

    Hello,

    I have just started working on some Babylon 5 static meshes to use in UDK. I am thinking of creating a Fan made game for UDK based on the Babylon 5 universe. Please tell me what you guys think of the meshes and give some constructive criticism. Just take into consideration that these are low poly meshes. I will be creating high poly's over the next few weeks. This is all done with Sketchup and 3DS Max 2012. I will be using Mudbox and xNormal to create the high poly models for baking.


    Vorlon Heavy CruiserModel
    [SHOT]http://i158.photobucket.com/albums/t104/LeighaDD/VorlonCruiser.jpg[/SHOT]
    Reference
    [SHOT]http://www.shipschematics.net/b5/images/vorlon/cruiser_vorlon.jpg[/SHOT]
    Shadow Crab Vessel
    Model
    [SHOT]http://i158.photobucket.com/albums/t104/LeighaDD/ShadowCruiserLowPoly.jpg[/SHOT]
    Reference
    [SHOT]http://i43.photobucket.com/albums/e378/totsf/ShadowPatrol.jpg[/SHOT]
    [SHOT]http://www.myfreewallpapers.net/movies/wallpapers/babylon-5-shadows.jpg[/SHOT]
    Earth Alliance Jump Gate
    Model
    [SHOT]http://i158.photobucket.com/albums/t104/LeighaDD/JumpGateLowPoly.jpg[/SHOT]

    Edit: Added Reference pics.


    Thanks for looking.

    #2
    Interesting models!!!

    They seem too smooth though. Although i like the concept you were going with.

    Comment


      #3
      Originally posted by TheAgent View Post
      Interesting models!!!

      They seem too smooth though. Although i like the concept you were going with.
      In the Show, These ships have an organic skin. That is why they are smooth and look alive almost. The skin actually shimmers as light passes over it. I will give them allot more detail later. I am actually creating the Thunderbolt model
      now. Trying to stay under 5000 tri's is a pain with this one too.

      Comment


        #4
        Ah yeah it always hard to follow a poly limit. Good Luck though always fun to see progress, keep it up.

        Comment


          #5
          Thanks Agent. I will posting images of the B5 station and the Thunderbold soon. They are shaping up and looking really good for low poly models.

          Comment


            #6
            Nice work.

            Would you share some info on how you did the nebula in the background/on your sky box?

            Comment


              #7
              Great work.
              congrats

              Comment


                #8
                The Nebula's are just a pic dropped into a Max render. I will be bringing them into UDK once Our current game is finished. I have had to put them on hold for now.

                Comment

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