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Epoch - Post-Apocalyptic Robot Combat for iOS

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    Epoch - Post-Apocalyptic Robot Combat for iOS

    ================================================== =======

    UPDATE: EPOCH is out now! Grab it here: http://itunes.apple.com/us/app/epoch./id453164597?mt=8

    ================================================== =======


    G'day all, I'm Ed from Uppercut Games.

    We're very excited (maybe too excited?) to be announcing our first iOS game: Epoch!


    [shot]http://www.uppercut-games.com/wp-content/uploads/2011/07/Epoch_Screenshot01.jpg[/shot]
    --- LAUNCH VIDEO LINK ---
    http://www.youtube.com/watch?v=I8zc-...el_video_title
    • Fight through the crumbling ruins of a once-thriving civilization as a freshly-rebooted robot that finds itself caught up in a mystery from the past.
    • Choreograph the hectic and highly-cinematic action with innovative and intuitive swipe controls!
    • Take cover, dodge, select targets, use special abilities, and launch countermeasures against your foes!
    • Smash a wide variety of mechanical enemies as you struggle to fulfil your ancient programming!
    • Bolt on new tech torn from your fallen adversaries, or trade for parts in the Scrapyard - will you be a ninja-like sharpshooter or an unstoppable juggernaut?


    We're using the excellent UDK, as we have a lot of experience with it from XCOM, Bioshock, all the way back to Tribes: Vengeance. Also, it's easy to develop with and makes the game look fantastic

    To learn more about EPOCH, follow Uppercut Games @uppercutgames on Twitter, become a fan on Facebook at http://www.facebook.com/uppercutgames or visit the game page www.uppercut-games.com/EPOCH

    Cheers,

    Ed

    #2
    Looks solid, Ed.
    Judging by trailer, I think I liked the cover-acrobatics-cover approach you used - it seems dynamic and fun.
    Will be following this on FB.

    Comment


      #3
      awesome

      Comment


        #4
        um...

        http://forums.epicgames.com/showthread.php?t=727574

        Comment


          #5
          Yeah, that sucks, Hellclown - was not our intention to stomp on his name.

          Comment


            #6
            looks excellent, great acrobatics and cover system, seems really action-packed, fluid and fun.

            if I used iOS I'd be tempted to buy it, hope you make a bundle!

            Comment


              #7
              Is this a rail shooter? It looks like one. If so it should be specified! Cool artwork.

              Comment


                #8
                Hi all, we're still cranking away at the game, getting it ready for the Q4 release.

                Thanks for the kind words, WhiteNorthstar.

                TheAgent - "on rails" is a very loaded term, and I'm not sure it's strictly applicable. We do move the character through the levels as he fights, but not in the same way as Time Crisis for example. Also, the freedom of movement you have within each skirmish is way beyond typical "on rails" games - in fact, it's a core concept of the game that you need to not be where your enemies are firing.

                Anyway, hopefully be able to share more screens and footage soon that should more clearly show just how different EPOCH is

                Cheers,

                Ed

                Comment


                  #9
                  Another update

                  We've just put up some new screenshots, and Andrew James has written a brief bit about the world we're trying to create. You can find it all here:

                  http://www.uppercut-games.com/2011/0...orld-of-epoch/

                  Comment


                    #10
                    Looking awesome!

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                      #11
                      need original music?
                      If you're interest, please contact me matias.compositor@gmail.com

                      Comment


                        #12
                        Just bumping this thread: we've updated the first post with links to the IGN preview and the new Pre-Launch Trailer.

                        Comment


                          #13
                          How are you finding the release process and garnering attention for your product? I notice the youtube has 99,000 views which is impressive man, nice job with promotions. Is the chest piece of this robot the severed head of the bad guy from robocop 2 cause man it's spot on

                          Comment


                            #14
                            Originally posted by ironbelly View Post
                            How are you finding the release process and garnering attention for your product? I notice the youtube has 99,000 views which is impressive man, nice job with promotions. Is the chest piece of this robot the severed head of the bad guy from robocop 2 cause man it's spot on
                            Hey Ironbelly,

                            No, much as I love the old Robocop 2 design (not as much as ED209, obviously ...), I think ours is more inspired by old-school anime - would have to ask our concept artist Andrew Ley to be certain! (you can see some his excellent work HERE).

                            The release process has been as smooth as we could possibly ask for, thanks to the UDK. Garnering attention on the other hand: that's just a WHOLE lot of work and we're putting as much effort into it as we can.

                            Comment


                              #15
                              We're starting to get some good previews out there!

                              IGN - http://au.wireless.ign.com/articles/121/1210909p1.html
                              SlideToPlay - http://www.slidetoplay.com/story/epoch-hands-on-preview
                              Touch Arcade - http://toucharcade.com/2011/11/03/epoch-preview/

                              Comment

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