Hello World!
Jester here.
I would like to take the time to share with you what I am working on.
But first, a little bit about me and my experience with UDK.
2008-2010 (Educational years), I passed Games Development BTEC in the UK. For my final end of year project we were given a month to come up with whatever we wanted (Pretty much). I decided to go for a run around in UDK, even though I had never used the engine before.
Through self teaching the last year of the course, I grew a passion for 3D Games Art (Unfortunately they never taught it to great depth).
So with a month to go to showing our project to the public I had many sleepless nights as to push myself to get an environment out in UDK.
'Hamlet' is what I came up with.
[shot]http://m.cmcdn.net/11356956/1600x900.jpeg[/shot]
From this project, I got employed to work for Futurlabs for a PlayStationHome task.
Anywho, after around a year and here I am, ready to start a new project in UDK.
I have been learning snippets of Unreal Script so that I can at least put very minimal gameplay into the game (Exploring and experiencing different options).
This is where I come to say, join me on my journey of creating spacebox, offer me advise, confidence, motivation, ideas, help or whatever you have to offer (If you will and please)!
My reasoning for creating spacebox was that it is of the completely different style and era to the medieval Hamlet. Much more of a challenge, no longer do you copy what a sword looks like (Hamlet), but now I have to make up many things and push my imagination to the maximum. What does a futuristic alien plasma generator look like? (I bet you all think of different things).
tl:dr
Heres a blog I have setup for my latest project (Updated daily):
http://jestersheepy.tumblr.com/
Here is my portfolio which includes my last project (A year ago), 'Hamlet', along with some other work:
http://jestersheepy.carbonmade.com/
Jester here.
I would like to take the time to share with you what I am working on.
But first, a little bit about me and my experience with UDK.
2008-2010 (Educational years), I passed Games Development BTEC in the UK. For my final end of year project we were given a month to come up with whatever we wanted (Pretty much). I decided to go for a run around in UDK, even though I had never used the engine before.
Through self teaching the last year of the course, I grew a passion for 3D Games Art (Unfortunately they never taught it to great depth).
So with a month to go to showing our project to the public I had many sleepless nights as to push myself to get an environment out in UDK.
'Hamlet' is what I came up with.
[shot]http://m.cmcdn.net/11356956/1600x900.jpeg[/shot]
From this project, I got employed to work for Futurlabs for a PlayStationHome task.
Anywho, after around a year and here I am, ready to start a new project in UDK.
I have been learning snippets of Unreal Script so that I can at least put very minimal gameplay into the game (Exploring and experiencing different options).
This is where I come to say, join me on my journey of creating spacebox, offer me advise, confidence, motivation, ideas, help or whatever you have to offer (If you will and please)!
My reasoning for creating spacebox was that it is of the completely different style and era to the medieval Hamlet. Much more of a challenge, no longer do you copy what a sword looks like (Hamlet), but now I have to make up many things and push my imagination to the maximum. What does a futuristic alien plasma generator look like? (I bet you all think of different things).
tl:dr
Heres a blog I have setup for my latest project (Updated daily):
http://jestersheepy.tumblr.com/
Here is my portfolio which includes my last project (A year ago), 'Hamlet', along with some other work:
http://jestersheepy.carbonmade.com/
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