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3 new screenshots of my Mont-Saint-Michel map project

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  • replied
    Originally posted by Mr.Illusive View Post
    I have to agree. The layout looks great, yet detailed meshes would look better than BSP. It looks too blocky. Take a look at some assassins creed environments and see how the buildings are composed to see how you can use meshes rather than bsp.

    -Mr. Illusive
    I love AC, but after playing for less than an hour, you realise that they REALLY got lazy and just repeated the same old building, a million times in each city, with only small variations in each of them, and a VERY small handful of unique building meshes. I call it modular disiese, its even worse in games like Prototype, Oblivion and Fallout 3. Everything just looks exactly the same and becomes VERY boring, VERY quickly, once the initial "wow factor" (which AC had a lot of) fades away.

    So, with that said, I thought this map looked really impressive. I have to agree I WAS reminded of UT2004, but thats my favourite UT game of all time, so I dont see that as a bad thing. Also, the graphics are a lot better than UT2004. Just because its BSP (or ISN'T, in this case), doesn't mean the map looks "ugly" or old. I used to use BSP all the time, but now I mainly use my own custom built models from 3DS Max, because BSP causes problems when things get too complex.

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  • replied
    Yeah i'm now sorta working on the optimization of the map, remove as much collision as possible and replace with simple collision and i'm also fiddling around with light maps to get better looks on playable parts and lower the light maps on spots you can't see.

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  • replied
    That's good to hear.There's no rush when you're learning. As long as you're progressing and setting the bar higher with each project, that's how you improve. Keep it up!

    -Mr. Illusive

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  • replied
    again, the buildings are not made out of bsp, they are modular meshes + i didn't have allot of time for this project so i had to suffer the looks of the meshes to get stuff finished!

    I'ts also my first big project and i'm not a great 3d modeler, i know the basics and i would like to learn more about it but hey i'm making progress and this project i learned allot about level design and 3d.

    I will get into more advanced 3d models etc and i will force myself to get to new levels in 3d.

    Any way thanks for the feedback, i appreciate it!

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  • replied
    miatribe I should to say that Source has even more possibilities in BSP...
    And also, CSG at UT3 gets FPS away from editor. Amazing start tough, author, keep it up !!

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  • replied
    I agree with the others that the bsp is taking away the look of your level. If you can, I would export a few of the houses as OBJs into your favorite 3D application (Maya, Max, etc) and given them a little more detail. That way they houses don't have the hard edge look on them, and they look a little worn.

    Its a great start! I would like to see you push a little further!

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  • replied
    The bsb makes it look like a source mod/map.

    Doesn't look bad but it could look better.

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  • replied
    I have to agree. The layout looks great, yet detailed meshes would look better than BSP. It looks too blocky. Take a look at some assassins creed environments and see how the buildings are composed to see how you can use meshes rather than bsp.

    -Mr. Illusive

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  • replied
    I'm sorry to say this (so don't take it the wrong way), this looks great if it were an Unreal Tournament 2004 (UE2(.5)) map, but it really doesn't use the power of UE3. As was mentioned above here, there still is too much BSP used which makes it look 'ugly' for an UE3 map. The layout of the maps looks great, but really try to replace a lot of buildings/stuff with staticmeshes and up the detail..

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  • replied

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  • replied
    Update-Pictures of current version (need polishing)








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  • replied
    Oh wow, those are looking great!

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  • replied
    I like it but that bench looks like it would be really really uncomfortable

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  • replied
    Hey guys, it's been a while since i last checked this thread and i have made allot of progress.
    My map is near completion, most stuff is placed and done now it's ready for the polishing of the map.

    Just some quick notes
    - I will put up some new screenshots of the map when i get home!
    - The buildings are not made out of bsp, not one of them is + i re done some models to make em look better and more detailed.
    - bsp is used, mainly for the ground pieces together with terrain.
    Some places seem to have visible tilling, i have modified textures to remove most of it but there is still some ugly tiling.

    UPDATE (These are still older pictures, i will post current pictures when i get home, this is all i got for now!








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  • replied
    Too much BSP / flat surfaces. However, you've really done well at setting the mood.

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