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Papyrus (working title) Complete Documentation

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    #16
    Getting back in action with a new PC, I wanted to cover something rarely talked about around here; SOUND!

    To start, if you know nothing of sound and music, that's OK. There are several royalty free audio sites out there. Audacity is a free sound editing tool. If you can spend some money, I purchased a good, cheap radio shack microphone and Casio keyboard. With these tools, I've been able to record custom audio, and export to .wav ready to go in Unreal.

    When importing a sound file, it will ask if you want to Auto Create Cue. I suggest auto generating the Sound Cue, and will explain why later in the document.




    In the Content Browser, you can play the sound by double-clicking on it or Right Click > Play Sound. You can stop it right clicking, and selecting Stop Sound.




    You can drag sounds directly in to the scene from Content Browser. This will add the sound to the scene as an AmbientSoundSimple. However, there are several other options such as moveable, toggleable, non-looping, etc. available by right clicking and choosing Add Actor.




    Sound properties are straightforward. Radius and Volume will probably get most attention, but Pitch adjustments can be fun for variety.




    You can also play and activate sounds in Kismet. If you use the options of Play Sound or Play Music Track, these require a Sound Cue. Play Announcement can play a sounds without a cue. There is also the Toggle for AmbientSoundToggleable.




    Right click in Content Browser to create a New Sound Cue. I suggestion doing this automatically when you first import your sound because it creates a nice template, time is wasted manually creating them, and you can just delete them if not necessary. Unreal SoundCue Editor uses the same flow chart style you should be familiar with.




    With the sound file selected in Content Browser, right click to add SoundNodeWave for it. You can plug this right in, or setup a few options. Again, plenty to play with here to make things more unique and dynamic.



    Stay posted for more!

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      #17
      Hey, in your last video (one with lasers that kill you & timed trigger,) you might want to remove shadow/AO on the lasers, I think that a light producing thing would not cast a shadow... imo

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        #18
        I've been putting a lot into design, but this weekend I wanted to jump into art. This is my first WIP of the art style. I still have a lot to figure out in the palette, shapes and a ton more interesting objects before I nail it down. Right now, I'm exaggerating a lot of thing, going big and wacky like a casino or mmo level, but with a spooky touch.

        This is all pretty rough, test bakes, extremely low base meshes, etc. just a place to figure things out.

        [shot]http://chrisholden.net/udk-pap-artwip-01.jpg[/shot]

        [shot]http://chrisholden.net/udk-pap-artwip-02.jpg[/shot]

        Be sure to WATCH THE VIDEO!

        The materials have a lot of life to them, and the still images do little justice.

        Still a lot of blank space in the scene. I've got some wild ideas, but not sure I'll tackle them all.

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          #19
          looks great Chris!!

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            #20
            Thanks, Gizmosan!

            some test bakes on extra low versions of a Sarcophagus

            [shot]http://chrisholden.net/udk-pap-artwip-03.jpg[/shot]

            If you folks haven't hear the Crunch Cast (game industry pod cast), give it a listen! http://www.youtube.com/user/DrSquatzenmilk

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              #21
              I'm liking the sarcophagus, it is like something you'd see in a casino.

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                #22
                Having a good time just goofin around with some crazy ideas. Sort of a release from the day job.

                Hellclown, thanks! I was going for that look.

                [shot]http://chrisholden.net/udk-pap-artwip-04.jpg[/shot]

                HOLY ****, watch this video!
                http://www.youtube.com/watch?v=kb0myggN80Y

                It features three unique audio tracks I created as well as the fancy.

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                  #23
                  Now you just need the slot machines.

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                    #24
                    Hello Max Power,

                    Really nice work, please keep up the amazing work.

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                      #25
                      I'm really enjoying this thread.
                      Keep up the good work
                      Cheers

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                        #26
                        [shot]http://chrisholden.net/udk-pap-space-01.jpg[/shot]

                        Experimenting with a space sky dome for this level. This shot is looking out of a window. It's very colorful over time, keeping things interesting in the moments it peeks into the scene.


                        http://www.youtube.com/watch?v=7tCavPahnEE


                        This video runs about a minute, and gives you an idea of of it's dynamic nature.

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                          #27
                          Looks awesome Chris, keep up the good work.

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                            #28
                            Great project and excellent thread, I can only thank you for your input, very handy.

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                              #29
                              I forgot to post this video here for some reason
                              http://www.youtube.com/watch?v=oGYYW-JopUk
                              show some of the start of the level and how it connects to the previous video.

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                                #30
                                You should make the title for your game like the Avatar title using the Papyrus font.

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