Hi guys,
great looking at all of your work, you're all amazing!
I thought i might share my project. I am currently around 5 weeks away from finishing my games design degree and my major project was a continuation of a 2nd year project i did. In the 2nd year i looked at the horror genre of games and where its influences lay, it's history and development and how it has gone from survival horror to a more action based horror to appeal to the wider consumer audience.
The project i have done this year has been a continuation of this research and using it as a basis to create a horror game which focusses more on survival and less on fighting hordes of enemies. To this end i have done alot of research in to music and ambience in a game environment. The video below shows my final level (missing a few sections and rooms).
Its around 3months of actual practical work based on a year and half of research and development of ideas. I have created everything within it other than a few pipes along the ceilings. Nothing is incredibly high detail or high poly as i had to fit in as much as i can into a few months on my own while also working on 3 other projects. I have created all the sound, meshes, textures, kismets and matinees, and alot of it was picked as the best of the ideas from the sketchbook so i actually have books full of other ideas.
I'm currently considering whether to carry on working on the concept. I will be at uni for another two years doing a masters in games design so i could work into it alot more.
What i'd really appreciate is other people's constructive ideas and thoughts on it. If people are interested i can post the basic story outline but as far as the demo level goes, you wake up in an asylum, your daughter is missing, and you have to find her.
thanks guys, hope you like it!
http://www.youtube.com/watch?v=8IQctlYxC4o
great looking at all of your work, you're all amazing!
I thought i might share my project. I am currently around 5 weeks away from finishing my games design degree and my major project was a continuation of a 2nd year project i did. In the 2nd year i looked at the horror genre of games and where its influences lay, it's history and development and how it has gone from survival horror to a more action based horror to appeal to the wider consumer audience.
The project i have done this year has been a continuation of this research and using it as a basis to create a horror game which focusses more on survival and less on fighting hordes of enemies. To this end i have done alot of research in to music and ambience in a game environment. The video below shows my final level (missing a few sections and rooms).
Its around 3months of actual practical work based on a year and half of research and development of ideas. I have created everything within it other than a few pipes along the ceilings. Nothing is incredibly high detail or high poly as i had to fit in as much as i can into a few months on my own while also working on 3 other projects. I have created all the sound, meshes, textures, kismets and matinees, and alot of it was picked as the best of the ideas from the sketchbook so i actually have books full of other ideas.
I'm currently considering whether to carry on working on the concept. I will be at uni for another two years doing a masters in games design so i could work into it alot more.
What i'd really appreciate is other people's constructive ideas and thoughts on it. If people are interested i can post the basic story outline but as far as the demo level goes, you wake up in an asylum, your daughter is missing, and you have to find her.
thanks guys, hope you like it!
http://www.youtube.com/watch?v=8IQctlYxC4o
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