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[WIP] Rage inspired environment
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Tom Shannon repliedJust to chime in... the robot is HUGE? Al least compared to the road striping. Great scene however. Nice materials, lighting, etc. I have to agree with the comments earlier about the lack of context beyond the map walls. Tying in the context is key to feeling like you're in a larger world rather than a fantasy island floating in space.
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micahpharoh repliedI wouldn't mind seeing some reflections on the orange part, too. Very subtle, though.
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Shaftling repliedbetter?first one looked ok while this one looks pretty good. my only comment would be to the drilling car or whatever it is... it looks a bit out of place. desaturating the orange color would probably help.
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roosterMAP repliedAlright, after MANY pple commenting abt how the pillars for the overpass didn't look solid enough, i've replaced them with a more structured shape.
Im probably gonna edit the materials a bit, but here's the basic idea? U guys think its better? Im gonna wanna increase the AO tho.
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roosterMAP repliedAlright, I thought a lot about what you guys have said and here's the result.
Im gonna call it finished within the next few days. Maybe a few tweaks here and there, depending on what you guys say...
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Don Punch repliedLooks great man.
If you are using this as a portfolio peice, may I suggest you use the 3 rules of a good photograph.
Subject, Light, and Background
You have the light and background down, but what is the subject. Find something that draws your eyes to it, and you will have a professional looking shot. Just remember that your eyes are naturally draw to light, use that to your advantage when choosing the 'Subject' and 'Background' for your picture.
Then all you have to do is create other shots to show off your level design.
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DELTATHUND3R repliedI think its very good Rooster matey..The lighting looks good.
nice simple design..maybe give it some life.A minor point of interest.A person kneeling on there knees in dismay.A flock of birds flying out of collapsed building..Even a dead bird in foreground.
Anyways looks great well done.
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roosterMAP repliedIm afraid I dont see it ur way. I mean, I cant see the issues is scale. However, I did make a few edits to the depth of field so it should be a little better.
Im really happy with how the sun and water turned out. Also, im glad how subtle the chromatic aberration is. I think it really adds the the scene.
At one point, I did play around with lens flair, but decided it wasn'[t a good idea.
Also, I think im about finished with the lighting and post processing. So now I can get back to adding assets.
http://i232.photobucket.com/albums/e...g?t=1299983690
http://i232.photobucket.com/albums/e...g?t=1299983693
http://i232.photobucket.com/albums/e...g?t=1299983695
http://i232.photobucket.com/albums/e...g?t=1299983696
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roosterMAP repliedAlright, here's an update on the lighting. I decided not to move the road around and stuff cuz it kinda kills the flow of the scene. However, I am going to redo the support pillars once I get a chance.
Also, im still making other assets like pipes, wires, trash, and stuff. I also wanna redo one of the buildings cuz its ugly.
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JOSHHx repliedI realized that all I did was point something wrong out. xD
Your actual work is very nice it is just the believability tbh.
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flip5577 repliedTo avoid reiteration, I'll point out the one thing overall.
It doesn't feel like it was once a city that was destroyed.
Look at your composition and think to yourself what a city really looks like. What are some of the things you notice in real life that are or are not happening in your image.
1-The major highway (though collapsed) was headed directly towards the downtown skyscrapers. A highway can run along side of structures yes, but not into them. You could put a gap between some of those buildings in the distance to preserve the suspension of disbelief and allow me to think that the gap in the distance is where the highway continues.
2-Your smaller surface street is only on one side of the highway. I suggest you put another one on the left side of the highway to allow for traffic to reach the buildings you have placed on the left side. Heck you could even put some roadway between a few of the residential buildings you have in the foreground.
3- I think you should retry the support pillars. Honestly it's probably their fault the darn highway collapsed in the first place. They don't look solid due to the striations between each section of pillar considering how thin they are. Try using a nice thick cylinder bsp and adding a few static meshes to add some design on the pillars or take care of how they interface with the highway and the ground. The middle pillar looks like it would be placed right on top of your small road.
Personally I enjoy your lighting, and think you've done an excellent job there. I really "Feel" the imagery because I see destruction... but I also sense it as well. The air seems a bit dusty and murky, the light color is a bit saturated... it really comes off well if you ask me. I will say this though, your sky is more cloudy to the right where as that is the direction your dominant light source seems to be emanating from.
Hope it helps, this is good stuff so far.
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Don Punch repliedtry adding a small amount of DOF to make the rear buildings blur just a bit. Nothing overwhelming, just something to simulate the eye.
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roosterMAP repliedthey were origionally there, but they overpopulated the floor.
right now, im workin on the chunks of rock that make up a set of that road. Its really tricky because they have to look like they fit together to make a road piece.
So, the missing chunk of road will be there... eventually. lol
Another thing im currently workin on is piping for under the highway, and a few metal assets (cuz everything in the scene is rock, so far).
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