Pluvia means The Rain (latyn)
Main Idea:

Didn't understand the meaning of this thing ?
The main idea of this project is the Tetris-like Rain of random stuff. The player have to survive of hunger, animals and the rain and he has to build a shelter which will help him to keep out from all these hazards.
Some blocks (random shapes, random colors, random texture) are begin... to fall from the sky, like the rain full of ... blocks?! You must use your basic "physics gun" to build from these blocks something that looks like a house to survive in the next blockstorm. Rain can become very strong, but can be very seak. The rain may to move through all the map. It happens sometimes in the rainy/stormy weather. All the blocks which aren't used to move by a player will be deleted until the next rain will come.
While the sky drops some Tetris-like blocks, the player may to make some really cool fortress. However, he wont be able to make the same buildings because all the shapes and materials of blocks are varied and it's a bit hard to turn them to one type of blocks, that is why the player will have to use his imagination and creativity.
I'm planning to use wide gameplay and game mechanics. Luckily, it is easy project to create. (no any meshes except shapes, no any difficult textures, no any huge coding. The most part of the gameplay will be created by... a player)
The multiplayer is too unstable to be made at first, so I'm making an one-player Adventure Mode. When the player gets bored in this mode he will can to go for multiplayer challenges or battles (just as from a Sandbox mode to the other gamemodes of Garry's Mod for example)
Easy game to make I think (relatively to some other UDK indie-games), but it is a way better and easier to make than my zombie survival thing I wanted to make earlier.
Let you see in details ..:
GAMEPLAY SECTION
Pentomino party
(though it is better to say polycube and even polyform party)
Since the blocks have to be used to build smthing, many of them have cubic form.
I've got 25 different shapes with some type of symmetry which equal to polyminos (2D formations which are composed of squares) and 10 of other random shapes (including clean polycubes), for example:

The player will have to build an every construction from it, like these rectangles were:

THE MAP
The player will be able to move at any location of the map to discover new fields, dungeons, lakes, forests, deserts and mountains. He will have to journey until he will find resources enough and will make his own static shelter which will be a home, because the water, bed and food are incredibly important. Yea, just like Bear Grylls.
fantasy world
currently I decide to make 2 available maps to play in:
One of them is called Fantasy world it will has colorful landscapes, huge mountains, deep oceans and other experiments with UE3 ...
real world (EARTH)
and, the map that is better, is real world. It has a landscape from the Earth. Made the South/North Americas and the Australia at this time. I will put there a real climate, landscape (based on the heightmap), animals and foliage (ready for 30%) I chose it, because this game and gameplay have so much general with our life - only the conception of way from prehistoric civilization to space invanders reminds me of OurSelves. Also, in multiplayer it will be funnier and much comfortable to know, that "your mega-super building is placed on Cuba, your hunting place is USA and you are planning to make a ship to travel in the Europe to visit your friends online". Sounds strange.
SURVIVING
What things do you need to do to be alive in this game ?
1.Find the water
You need to find the water (it comes with the rain or at the oceans), but you will get a disease if you will drink the salt or bad water. You will be able to transport the water in... Bottles (small containers you can pick up), Plumbing (that will transport the water from A to B) or Vehicles (you can put the bottles or another containers to the vehicles and move it)
2.Find the food
Food can be found at the foliage and animals (you need to craft a weapon and hunt them). Without food your energy ability will fall down
3.Restore the Energy
You can do it by sleeping. Every of an action you are doing (the travelling, grabbing the blocks or being with disease) will make your energy to go down.
4.Watch your head
Unluckily, the rain of rock and metal hurts a bit. The shelters will help the player to make a roof that defends from the random and unexpected falling stuff.
5.The animals
Wolves, bears and snakes won't help you to survive.
Crafting
Every of material (except an air and the water) can be crushed or edited in some way:
When you get a needed tool (for example, a pickaxe for the stone or the scissors for the tissue), you can break it to the needed pieces and chunks or to craft something of it. I have more than 50 ideas of crafting. It will be placed at my site below.
By mixing and crafting out all the materials and shapes by different instruments the player will get abilities to construct the transport, wires, plumbing, guns, tools, crazy machines and luminous paintings...

_________
VIDEOS:
#1 Little physics test !
http://www.youtube.com/watch?v=NF7HWVGHX9Y
#2 The Rain (the second video)
http://www.youtube.com/watch?v=b27esMu97Rs
#3 The Rain + Destruction (particles, sounds, clouds and other stuff)
http://www.youtube.com/watch?v=-4SoHOsZwSI
#4 The landscape on early stage
http://www.youtube.com/watch?v=7xLmdnehGnE
#5 ?!
http://www.youtube.com/watch?v=rmleSw-Ib00
#6 Updated version with bunch of random stuff
http://www.youtube.com/watch?v=Mix170hthsA
#7 Making Eurasia and Africa
http://www.youtube.com/watch?v=5JZeuLvJXYo
_________
PICTURES & SCREENSHOTS:




P.S. Sorry [SHOT] doesn't work for me.
_________
Main Idea:

Didn't understand the meaning of this thing ?
The main idea of this project is the Tetris-like Rain of random stuff. The player have to survive of hunger, animals and the rain and he has to build a shelter which will help him to keep out from all these hazards.
Some blocks (random shapes, random colors, random texture) are begin... to fall from the sky, like the rain full of ... blocks?! You must use your basic "physics gun" to build from these blocks something that looks like a house to survive in the next blockstorm. Rain can become very strong, but can be very seak. The rain may to move through all the map. It happens sometimes in the rainy/stormy weather. All the blocks which aren't used to move by a player will be deleted until the next rain will come.
While the sky drops some Tetris-like blocks, the player may to make some really cool fortress. However, he wont be able to make the same buildings because all the shapes and materials of blocks are varied and it's a bit hard to turn them to one type of blocks, that is why the player will have to use his imagination and creativity.
I'm planning to use wide gameplay and game mechanics. Luckily, it is easy project to create. (no any meshes except shapes, no any difficult textures, no any huge coding. The most part of the gameplay will be created by... a player)
The multiplayer is too unstable to be made at first, so I'm making an one-player Adventure Mode. When the player gets bored in this mode he will can to go for multiplayer challenges or battles (just as from a Sandbox mode to the other gamemodes of Garry's Mod for example)
Easy game to make I think (relatively to some other UDK indie-games), but it is a way better and easier to make than my zombie survival thing I wanted to make earlier.
Let you see in details ..:
GAMEPLAY SECTION
Pentomino party
(though it is better to say polycube and even polyform party)
Since the blocks have to be used to build smthing, many of them have cubic form.
I've got 25 different shapes with some type of symmetry which equal to polyminos (2D formations which are composed of squares) and 10 of other random shapes (including clean polycubes), for example:

The player will have to build an every construction from it, like these rectangles were:

THE MAP
The player will be able to move at any location of the map to discover new fields, dungeons, lakes, forests, deserts and mountains. He will have to journey until he will find resources enough and will make his own static shelter which will be a home, because the water, bed and food are incredibly important. Yea, just like Bear Grylls.
fantasy world
currently I decide to make 2 available maps to play in:
One of them is called Fantasy world it will has colorful landscapes, huge mountains, deep oceans and other experiments with UE3 ...
real world (EARTH)
and, the map that is better, is real world. It has a landscape from the Earth. Made the South/North Americas and the Australia at this time. I will put there a real climate, landscape (based on the heightmap), animals and foliage (ready for 30%) I chose it, because this game and gameplay have so much general with our life - only the conception of way from prehistoric civilization to space invanders reminds me of OurSelves. Also, in multiplayer it will be funnier and much comfortable to know, that "your mega-super building is placed on Cuba, your hunting place is USA and you are planning to make a ship to travel in the Europe to visit your friends online". Sounds strange.
SURVIVING
What things do you need to do to be alive in this game ?
1.Find the water
You need to find the water (it comes with the rain or at the oceans), but you will get a disease if you will drink the salt or bad water. You will be able to transport the water in... Bottles (small containers you can pick up), Plumbing (that will transport the water from A to B) or Vehicles (you can put the bottles or another containers to the vehicles and move it)
2.Find the food
Food can be found at the foliage and animals (you need to craft a weapon and hunt them). Without food your energy ability will fall down
3.Restore the Energy
You can do it by sleeping. Every of an action you are doing (the travelling, grabbing the blocks or being with disease) will make your energy to go down.
4.Watch your head
Unluckily, the rain of rock and metal hurts a bit. The shelters will help the player to make a roof that defends from the random and unexpected falling stuff.
5.The animals
Wolves, bears and snakes won't help you to survive.
Crafting
Every of material (except an air and the water) can be crushed or edited in some way:
When you get a needed tool (for example, a pickaxe for the stone or the scissors for the tissue), you can break it to the needed pieces and chunks or to craft something of it. I have more than 50 ideas of crafting. It will be placed at my site below.
By mixing and crafting out all the materials and shapes by different instruments the player will get abilities to construct the transport, wires, plumbing, guns, tools, crazy machines and luminous paintings...

_________
VIDEOS:
#1 Little physics test !
http://www.youtube.com/watch?v=NF7HWVGHX9Y
#2 The Rain (the second video)
http://www.youtube.com/watch?v=b27esMu97Rs
#3 The Rain + Destruction (particles, sounds, clouds and other stuff)
http://www.youtube.com/watch?v=-4SoHOsZwSI
#4 The landscape on early stage
http://www.youtube.com/watch?v=7xLmdnehGnE
#5 ?!
http://www.youtube.com/watch?v=rmleSw-Ib00
#6 Updated version with bunch of random stuff
http://www.youtube.com/watch?v=Mix170hthsA
#7 Making Eurasia and Africa
http://www.youtube.com/watch?v=5JZeuLvJXYo
_________
PICTURES & SCREENSHOTS:



P.S. Sorry [SHOT] doesn't work for me.
_________
What do you think about this ? Look through my videos and post some comments, please. I'm so a newbie at the gamedev (though modding is my passion forever) so any help would be.. awesome. Hope you enjoyed the idea !


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