I have managed to remake the animation and soundtrack. I used a miture of samples from some free websites, I also managed to incroporate some of the sci-fi sounds from the pod racers which link in really well with the transformer theme
http://www.youtube.com/watch?v=wOVcoQFuiQo
Sadly it's for a uni module so it's been very rushed and I have not been able to spent as much time as I would have liked on certain areas. If this wasnt the case I would spend far more time adjusting and twaking the sounds and the animation but there arent really many marks awarded for the animation in relation to modelleing and texturing.
I have managed to set up a jet engine , but I need to change the color and setup a matinee/toggle to turn it on and off.
I need to setup the cameras and lighting aswell as it is currently built up of 5 directional lights which is quite bare.
One last thing , I am thinking of setting up smoke or sparks for when the robot slides but I am not really sure how to go about it, as theres not really much time left
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Fairy FD 2 Transformer W.I.P
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barnesy repliedThanks Alexin!
Heres another update with some grunge and decals
I have a small problem at the moment though where the air intake on the right hand sides faces are flipped. This only happens on the animated model and not on the unanimated version , anyone have any suggestions? :s
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Alexin repliedLooks nice! keep it up.
I think the texture fits it really well, also, really like the eyes!
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barnesy repliedIt has been a while since my last post!
I managed to finish off the normal map bakes and start texturing today. Heres what I have come up with so far.
I am not sure if I should keep the hydraulic neck pieces yet :s
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barnesy repliedAfter looking at the normal maps I have noticed that I have got some major errors. They are mainly coming from the dam rivet-like indentation things (technical term) I think that a re bake is in the cards , but I will also have to look at maybe creating the rivets in PS then duplicating them. THis should work because there is little distorition and the surfaces are mainly flat. I am open for other suggestions though
[IMG]http://i676.photobucket.com/albums/vv125/barnesy35
/normalmapissues2.png[/IMG]
[IMG]http://i676.photobucket.com/albums/vv125/barnesy35
/normalmapp.png[/IMG]
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barnesy replied
I finally have it in game and baked. Saying that I still have allot of smoothing errors that I will have to correct
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micahpharoh repliedidk about how to fix the problem, but I've had tons of crazy stuff like this happen. Just keep messing with it, and make sure you save plenty of backups along the way. I can't tell you how many times I've messed up my work and saved over the old.
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barnesy repliedFor some reason now when I rotate any of the objects they will scale up and stretch. Also the pivot point is not aligned to the world :S
There are no key frames present. I reset the xforms before I animated the mesh in the first place :s
This problem started when I used to transform the object and I thought it was to do with inheriting scale/animation form other parts of the model, but after I attatched the model into 1 object for the normal map bake and detatched/re linked each of the elements, the problem is back.
The xforms are fine and when i try to re allign the pivot point to the world it morphs the mesh :s
Any suggestions would be greatly appreciated
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barnesy repliedAfter shouting at my computer countless times , I have managed to get it in UDK.
I still need to paint out some of the errors that are on the mechanical neck and foot joints as they have not came out well.
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barnesy repliedI have managed re think some of the design problems such as the really long cockpit beak-like chin and the imbalanced silhouette
These next 2 images show areas that I am still concerned with. The main problem is that unlike the F14 Starscream jet this Fairey jet doesn't really have anyhing to it ,is built up from practically cylinders.
I am planning duplicating some of those air vents throuout the model to break up the flat areas of the silhouette.
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barnesy repliedThanks SageHunter. I think it was something to do with the hierarchy :S I have managed to sort it now though
I am just playing around with the silhouette now. Which one gets the thumbs up?
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SageHunter repliedDon't think you need to delete keyframe if you make sure you delete history often. Some things may still affect the object at hand which will make it weird when copied or moved.
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