Originally posted by paulv2k4
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@georgeou2003
It's good to hear that there is a few of us trying to do the same thing

PS, Progress Update:
I've been having some issues on the UnrealScript side so that has slowed my progress a lot. Also, I've realized that there will be some serious issues when new levels get loaded as it is likely that OpenNI will lose tracking of users. So I am currently trying out a solution for this, which is going to require me to change a lot of how I originally wanted to structure the c++ side.
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