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  • replied
    I'll have to keep watching this, looks promising!
    Some things I didn't like about nFringe you might want to consider:
    No refactor (like in eclipse)
    Seems to miss all the functions from most basic classes (no functions listed inherited from actor), then again that might have been my set-up
    Hard to set up
    No live sanity checks (checks whether called functions or even variables exist, arguments match etc)

    I understand these features are pretty advanced but this would really give you an edge over nFringe etc.

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  • replied
    Gj man~! i can't wait for that~

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  • replied
    Nice .........

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  • replied
    wow,Good work, looks very interesting

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  • replied
    haha. Yea i mean if you come across a problem that you have not experienced before :P

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  • replied
    Originally posted by aZzy View Post
    Would you be able to add in links that go straight to a specific part of UDN? like say you are having camera troubles.. you open something up and scroll down a list to find camera, click it and it takes you to the page on UDN that is all about cameras?
    Your web browser has this ability built-in already. They are called bookmarks.

    Leave a comment:


  • replied
    This looks really promising, and the lord knows we need a good stand alone IDE!

    If it turns out to be as good as it looks and the price-range is affordable I wouldn't mind opening up the wallet for this

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  • replied
    Oh yes, how come I forgot about the boring INI stuff. It would be great to modify them with a nice GUI. Not only for packages, but for stuff like Input.

    Anyways, this is exciting really. Good job James, keep it up.

    Leave a comment:


  • replied
    Hey, this sounds awesome!

    How far into the project are you? or perhaps, how far until you release a beta?

    Would you be able to add in links that go straight to a specific part of UDN? like say you are having camera troubles.. you open something up and scroll down a list to find camera, click it and it takes you to the page on UDN that is all about cameras?

    Just a spur of the moment idea, i could imagine it would be rather tedious though :P

    Good luck and i cant wait to see how it turns out!

    All the best,
    aZzy

    Leave a comment:


  • replied
    [SHOT]http://www.digitalconfectioners.com/images/UCStudio/UIDE-10012011.png[/SHOT]
    It's been a pretty busy last couple of weeks, but I manage to squeeze in several hours into the script parser. It's still very young, but it's able to find all functions, variables and so forth. So this is one of the more advanced tools built into the IDE, which is the default properties editor. Rather than having to do this by hand, you'll be able to use a GUI to do all the heavy lifting for you. I know it seems overkill for single variable definitions, but imagine arrays of structs with arrays in them.

    However, at the moment, arrays and structs aren't parsed just yet.

    I know this may seem like a silly request, but could you ensure that you add the ability for your intellisense to detect variables that are declared as local? It seems like an elementary feature, but it doesn't seem to work/doesn't seem to be in nFringe, and it's really killing me lol.
    Yes, although what I'd more likely do is have a small window or something which shows you all of the functions local variables rather than using intellisense all the time.

    Also another basic feature request would be to be able to change how many characters need to be entered before intellisense starts up. nFringe seems to have this hard-coded at one, which makes it annoying when it pops up when I try to use a single letter variable, for example a for loop, I have a set in stone habit of declaring "i" for the for loop, and whenever I try to use that variable, pop! Up comes intellisense suggesting that I use "if" instead... it has lead to a lot of errors.
    That sounds very reasonable to me. When I get round to writing the intellisense, I will remember this.

    Is it going to be 100% free for commercial use?
    I'm still thinking about this. It's possible, but probably with limitations. However, I haven't fully considered this yet, as I'm more concerned about developing the program.

    What are the plans for debugging support?
    Breakpoints like standard Visual Studio is what I'd like.

    Great initiative. I hope you finish this one. It would be a great asset for the entire community.

    Looking forward to see your progress.
    Thanks!

    A good search (with options to search Classnames, Full Text, Current Class, Current + Child Classes, Current + Parent Classes)
    Sounds like a good idea. Will be interesting to see how advanced I can make it.

    Holding CTRL and clicking on a function or variable name and the program will jump to the next higher instance where that variable or function is defined.
    Certainly an interesting idea.

    Buttons to quickly edit the EditPackages list in the INIs
    Done. You can add/remove non Epic packages with a click of the button.

    Reliable syntax highlighter
    This will mostly be handled by Scintilla. No need to reinvent the wheel when someone else does it well.

    Oh, and not forgetting about the most important one: the colour style has to be like the built-in script editor from UEd 2, like it's also available in WOTgreal. I can't code if the white background burns my eyes.
    I'd likely make it all customizable so that if you don't like the defaults, you can just change it.

    Great work!!!

    Tell us when you need some beta testers ^^!
    Will do! Thanks.

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  • replied
    amazing!

    Great work!!!

    Tell us when you need some beta testers ^^!

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  • replied
    If you can make this better than WOTgreal and nFringe (the latter won't be that hard, since yours won't require to register somewhere to get VS and can probably also be used for commercial projects), you will be a hero.


    Really very important are:
    -A good search (with options to search Classnames, Full Text, Current Class, Current + Child Classes, Current + Parent Classes)
    -Holding CTRL and clicking on a function or variable name and the program will jump to the next higher instance where that variable or function is defined.
    -A working debugger!
    -Buttons to quickly edit the EditPackages list in the INIs
    -Reliable syntax highlighter.


    If you manage to get that all working, it would be awesome.

    Oh, and not forgetting about the most important one: the colour style has to be like the built-in script editor from UEd 2, like it's also available in WOTgreal. I can't code if the white background burns my eyes.

    [SHOT]http://img440.imageshack.us/img440/1128/superstyle.jpg[/SHOT]


    So, how's the progress going on?

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  • replied
    Great initiative. I hope you finish this one. It would be a great asset for the entire community.

    Looking forward to see your progress.

    Leave a comment:


  • replied
    Two things regarding your application:
    • Is it going to be 100% free for commercial use?
    • What are the plans for debugging support?

    Forgive me being a bit blunt with those questions, not asking because I need free IDE for my own benefit - quite the opposite, I started writing a dedicated IDE myself, which was meant to be rather debugger-centric from the get go. Then I put the project on a back burner for a bit and I'm curious whether I should eventually resume the development or is it going to be unnecessary after you release your program.

    Leave a comment:


  • replied
    I know this may seem like a silly request, but could you ensure that you add the ability for your intellisense to detect variables that are declared as local? It seems like an elementary feature, but it doesn't seem to work/doesn't seem to be in nFringe, and it's really killing me lol.

    Also another basic feature request would be to be able to change how many characters need to be entered before intellisense starts up. nFringe seems to have this hard-coded at one, which makes it annoying when it pops up when I try to use a single letter variable, for example a for loop, I have a set in stone habit of declaring "i" for the for loop, and whenever I try to use that variable, pop! Up comes intellisense suggesting that I use "if" instead... it has lead to a lot of errors.

    (Dont get me wrong, I love nFringe, and it's probably something I've done wrong, but it still would be nice to see in a dedicated US app.

    Leave a comment:

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