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Project Aron - New videos and recruiting

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  • Project Aron - New videos and recruiting



    Visit us at: YouTube - IndieDB
    Contact: zombiraptor@gmail.com

    Introduction
    Project Aron is a first-person fighting game which employs a tactical use of elemental magic in a competitive multiplayer environment. Movement becomes a essential part of this gameplay, and the environments are encompassed by the concept of truly free movement and maneuvrability.

    Fighting is a visceral blend of swords and grappling where the final blows ends in gruesome executions. Magic is performed by using ones internal energy to reshape the elements of the world, for movement, defensive, offensive or supportive purposes.

    Audio:

    Videos:

    Closest comparisons/references:
    • Thief
    • Warsow
    • Mirror's Edge
    • Demon's Souls
    • Bushido Blade
    • Phantom Dust
    • Dark Messiah of Might and Magic


    Core team:
    • (Project Lead) Tobias 'Dopefish' Lundmark - Linkedin
    • (Lead Programmer) Firtina 'toxicFork' Ozbalikci - Linkedin
    • (Lead Sound Designer) Seann 'Big Dirty' Maria - Portfolio
    • (Sound Designer) Hrishikesh 'Rishi' Dani - Portfolio
    • (Environment Artist) Jonathan Armstrong - Portfolio
    • (Level Designer) Matt 'MJL' Lefevere - Portfolio
    • (Character Concept Artist) Patryk 'CZERW' Reczko - Portfolio
    • (Character Modeler) Matthew 'Lapis' Tan - Portfolio
    • (Writer) Andrew Dobbs - Resume


    Additional help:
    • (Composer) Ryan 'Morphed Productions' Olson - Resume
    • (Voice Acting) Ricky Grove - Site
    • (Cascade Magician) Steve 'Elude' Bryan - Video
    • (Technical Artist) David 'leviatan1001' Miranda - Portfolio



  • #2
    Recruitment
    Mail your application to zombiraptor@gmail.com, together with a short description of your previous work, and a work sample or portfolio. Be sure to mention name and which position you're applying for in the subject. You may also mail this address for any questions or to request our Vision Statement.

    Even if a position isn't listed, and you feel that you have talents that might contribute to the project, don't hesitate to contact us!

    Note: This game will be released freely online, and there are no intended sources for revenues. This means that these are non-paid positions.

    Positions:

    Requirements:
    • Accustomed to exporting and importing animations to UDK
    • Experienced with AnimSets and AnimTrees in UDK
    • Knowledgeable with MotionBuilder and/or similar software

    Objectives:
    • Creating a first person AnimSet, and a third person one
    • Keyframe sword/melee attacks and stances
    • Keyframe hand seals and spellcasting
    • Keyframe certain spells

    Requirements:
    • Being knowledgeable about perspective, volume and form drawing
    • Being able to draw environment concepts
    • Being able to visualize character movement and sword fighting
    • Good knowledge about human anatomy
    • Creative enough to work on a non-existing fantasy setting (no Tolkien!)

    Objectives:
    • Creating concepts for three factions of playble characters
    • Interpret existing environment concepts into new ones
    • Creating concepts for the vision statement or game design document
    • Creating concepts for props, and structures to be modeled

    Requirements:
    • Great knowledge about level creation in the Unreal Editor
    • Great knowledge about level design (such as choking points)
    • Being able to create asymmetrical maps
    • Being able to design vertically and overlapping, truly non-flat 3D maps
    • Being able to design according to player movement metrics
    • Being able to design with competitiveness in mind

    Objectives:
    • Creating a multiplayer level for each mode, supporting 6-15 players

    Requirements:
    • Great experience with 3D modeling programs such as ZBrush and 3ds Max and/or Maya
    • Good knowledge about the import pipeline for UDK
    • Experienced at character body modeling
    • Experienced at creating and applying textures
    • Knowledgeable about cloth modeling and implementation

    Objectives:
    • Creating playable character body models (no heads)
    • Creating level props
    • Creating modular building parts and structures
    • Being able to create assets from concepts
    • Creating first person view arms and swords

    Requirements:
    • Knowledgeable about the Unreal Networking Architecture
    • Experienced at network coding
    • Experienced with UnrealScript

    Objectives:
    • Coding the network side of the project
    • Coding spells based on concepts and descriptions

    Requirements:
    • Well experienced with Unreal Cascade
    • Well experienced with creating particles
    • Being able to create sprites to be used for particles
    • Basic 3D modeling experience

    Objectives:
    • Creating spell effects and visuals
    • Creating level atmosphere particles such as dust or leaves

    Requirements:
    • Being able to read and write HLSL
    • Being able to recreate shaders with the material editor
    • Good knowledge about post processes and shaders
    • Good knowledge about the Unreal Material Instance Editor

    Objectives:
    • Creating post processes and calculating their cost
    • Creating material effects and transitions
    • Creating material shaders

    Comment


    • #3
      So it's going to be set on medieval age?

      Comment


      • #4
        Originally posted by Pandazor View Post
        So it's going to be set on medieval age?
        It won't be medieval or a Tolkien setting, but rather a setting of its own. We're currently unable to post our environment references publicly, but if you're interested to see the general style of the architecture and environments, drop us a mail and we'll reply with our reference images!

        zombiraptor@gmail.com

        This is a cropped excerpt from our vision statement:
        [shot]http://img535.imageshack.us/img535/7366/env0.jpg[/shot]

        Comment


        • #5
          Added a new WIP video, featuring curving fireballs:
          WIP07 - Curving fireballs

          Comment


          • #6
            The ads are really annoying on those videos, but the progress looks fantastic. Games like this, Mirror's Edge, and Brink are where I want to see FPS go. I like a lot of the concepts you have like the curving fireball too.

            Comment


            • #7
              Originally posted by Witdarkstar View Post
              The ads are really annoying on those videos, but the progress looks fantastic. Games like this, Mirror's Edge, and Brink are where I want to see FPS go. I like a lot of the concepts you have like the curving fireball too.
              There's ads on the videos?
              Post a screenshot of the ad, and we'll probably start a YouTube account instead.

              Thank you for your kind words!

              Comment


              • #8
                Originally posted by TheDopefish View Post
                (From ModDB site)
                The only cost is travel expenses to the studio, since it isn't close to where I live. I'll have to pay the travel, food and lodging for the mocap actor aswell, so it isn't like I can travel there whenever to shoot.
                Where do you live and where is the studio?

                This is looking real good! Best of luck with this project!

                Comment


                • #9
                  Originally posted by SageHunter View Post
                  Where do you live and where is the studio?

                  This is looking real good! Best of luck with this project!
                  Thanks!

                  I live in Uppsala, and the studio is part of the University of Gotland, so it's located in Visby.

                  Comment


                  • #10
                    This project looks exciting, and the presentation is top notch!

                    Comment


                    • #11
                      Looking really good. I'd like to know a bit more about the themes and the setting of the game.

                      ..and yeah, those ads suck. You have to sit through the same commercial before every video.

                      Comment


                      • #12
                        blame moddb :P we'll give a link when we make the new youtube account

                        Comment


                        • #13
                          Originally posted by GninjaGnome View Post
                          Looking really good. I'd like to know a bit more about the themes and the setting of the game.

                          ..and yeah, those ads suck. You have to sit through the same commercial before every video.
                          We've now created a YouTube account, and updated all the links in the first post, so there should be no more annoying commercials.

                          The setting is a fantasy, in the sense it's not anchored to reality. This doesn't mean it's medieval with sorcerers in dresses, orcs, nor elves (not a Tolkien fantasy).

                          For the environment, I've posted a excerpt from our Vision Statement here:
                          http://forums.epicgames.com/showpost...54&postcount=4

                          Technology wise, they have the knowledge from early 19th century, and then had a long time to refine this knowledge and technology, but without the progress we've had in the other areas. So the city is able to utilize steam engines, and machinery, but have moved on from simply function, and further into design and looks.

                          Here's a reference map we're using for one of our current levels:
                          [shot]http://img638.imageshack.us/img638/4616/scrcopy.jpg[/shot]

                          The theme is three different groups battles each others in this city, and they're all able to use elemental magic. The ones who have this powers are considered cursed and corrupted, and therefore are executed or exiled from this city.

                          Hope this answered your questions. If not, feel free to precise them a bit more and I'll do my best

                          Oh, we've also added a level designer position under recruitments!

                          Comment


                          • #14
                            Originally posted by TheDopefish View Post
                            Thanks!

                            I live in Uppsala, and the studio is part of the University of Gotland, so it's located in Visby.
                            Oh holy... You're taking the ferry? It's far from home I'd say...
                            I'm guessing that the parkour guy is from Stockholm?

                            I love the concept! Steampunk is one of my favorite genres. I also love how you seem to mix a sort of renesaince theme with a more industrialism touch to it.

                            Comment


                            • #15
                              Originally posted by SageHunter View Post
                              Oh holy... You're taking the ferry? It's far from home I'd say...
                              I'm guessing that the parkour guy is from Stockholm?

                              I love the concept! Steampunk is one of my favorite genres. I also love how you seem to mix a sort of renesaince theme with a more industrialism touch to it.
                              Yes, he's from Stockholm, and we both will be taking the ferry from Nynäshamn, so it's quite the trip

                              We hope the mix of settings would be unique enough and provide plenty of excuses to jump and climb on stuff

                              Comment

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