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Grapple Alpha Demo

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    #16
    Thanks,
    When the player is in swing mode is his physics set to PHYS_Flying? how do you get the player to follow an arc when swinging?

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      #17
      I haven't looked at his code, but I believe the player is in PHYS_Flying, and the velocity is manually calculated using the maths in the above link. I know that's how I achieved a similar thing

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        #18
        Alright cool,
        I'd thought about doing things like calculating the tangent of a circle from the hooks location and applying the velocity along the tangent but I think theres a better way.
        In that link am I looking for the part that talks about the spring oscillating with a mass attached?
        Any tips for calculating/getting it to work would be greatly appreciated

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          #19
          Ohh noes.

          The binaries hosted on mediafire.com are still available, but mediaupload.com is down.

          I am guessing this is where the source was hosted.

          Could anyone please re-upload the source.

          Many Thanks,
          James

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