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Jun Preview

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  • replied
    sry, thanks

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  • replied
    pretty good you should use some detail textures and use 2048x2048 cinematic Normal Textures with detail nor will add some realism to it...

    " More text and a description would help getting more comments"

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  • started a topic Jun Preview

    Jun Preview

    http://www.alexander-fisher.com/?p=221

    Jun was the end result of an eight week prototyping class. Jun = Jump + Run. The idea behind the game was to have a fast paced, 3d platformer where the object of the game is to beat the clock for a high score. We took the game to SIEGE and received a lot of great criticism. Once we do a few edits, we should have the game up on the website for download.

    video and screenshots at the link

    [shot]http://www.alexander-fisher.com/wp-content/gallery/jun/ScreenShot00000.jpg[/shot]
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