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  • replied
    Just keep working , using this i told you , you are doing it well , your game concept it's cool

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  • replied
    Originally posted by Neongho View Post
    Are your characters humans? yes , then copy the proportions of a real human not of a robot ,or humanoid or whatever...
    I didnt mean that **** Liandri robot. I meant this guy: http://i36.photobucket.com/albums/e2...ealBotarms.jpg

    Cus I was using the UT3 skeleton for my characters. Obviously I tweak my female characters.

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  • replied
    My concept , theory or how ever you wanna call it , though don't take it literally

    even music it's a copy of the real world ....

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  • replied
    Originally posted by Kelt'ar View Post
    @ Neo...LOL. Its strange that I'm still getting the proportions "thing". I used the UT3 Default Ironguard male as reference.
    Should be ok by now.
    That's the thing. Male and female anatomy are different already and you are also taking an android as reference. You should try to get her look better for that girl's sake at least. :P

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  • replied
    Are your characters humans? yes , then copy the proportions of a real human not of a robot ,or humanoid or whatever...

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  • replied
    @ Neo...LOL. Its strange that I'm still getting the proportions "thing". I used the UT3 Default Ironguard male as reference.
    Should be ok by now.

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  • replied
    There's somethign called proportions , art it's just a copy of the real world , as better is that copy as nicer in your eyes will look ...

    Get some art knowladge, im not the best 3d modeller to talk about this , but the best meshes i could get from my poor knowladge
    were actually nice because of the proportions, art understands of perfection , if it's not, perfect .
    as more perfect it's better eventually , random art doesen't exist .... it's all a copy and that's all.

    It's like they all say , please kill me!

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  • replied
    Get yourself a sculpting package and study anatomy.
    Seriously.

    Futile resistance isn't going to further your skills.

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  • replied
    Oh hell no...I am not modelling all over again. This is as good as it gets...I know its not perfect, but on the bright side, I'm not doing a lot of ingame cinematics.

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  • replied
    You better train yourself a lot more before modelling for your game ....

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  • replied
    Sally Black
    Sally black is the ranking berrano soldier on EGPD-939. She is put in E.M-Res (Emergency Responsibility) of a facility when chaos breaks out.


    This is the cinematic version:


    Here is the development Vid:


    The wonderful Daniel Alexandra lent her face and voice to this character. Check out her website:
    http://www.danisaur.com/
    Youtube Channel:
    http://www.youtube.com/user/individani

    Leave a comment:


  • replied
    Originally posted by juguefre View Post
    Holy sh*t executions!!!!.....will you include some mexican cartel style executions with torture and beheading?
    No. No alqaida style stuff. Or cartel. Nothing that hard core. Maybe human experiments.

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  • replied
    VLog02!
    http://www.youtube.com/watch?v=cUY0b...1&feature=plcp

    Here is a hillarious animsequence I have ingame

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  • replied
    Holy sh*t executions!!!!.....will you include some mexican cartel style executions with torture and beheading?

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  • replied
    Another Animation test:

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