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    #31
    @ Hellclown...Funny, I did my hair that way and actually made a tut on it: http://www.youtube.com/watch?v=_i0wIuetWec

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      #32
      huh, now that you point it out I can tell.

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        #33
        This is a reference of a new character I'm making...



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          #34
          Here he is untextured:


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            #35
            YaY! Finnally done!


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            I'll post the UDK Pics Tommorrow.

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              #36
              the neck is crazy. You should work with references your work would a little bit better.

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                #37
                *Edit*: This has been scrapped*
                Here he is in the editor:

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                  #38
                  @ Sueds... I actually did use reference pics as can be seen in the pic of the untextured version...I like to make the neck long and wide cus it gives the illusion that its connected to a body....especially for a male muscular type character that has a head as a separate mesh from the armor/Torso

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                    #39
                    this is not anatomically correct. But that's my opinion as a sculptor and 3d artist. You should maybe give a try into anatomy. the neck is to thin at its basis. That's a pretty common mistake.

                    I think working the overall shape is way more important than detail and such. The shape give information about weight height, gesture, attitude sometimes. So when I'm modeling I use to work a lot on the shape before I do anything else. It's just a good practice. Because you can trick a little bit with that armor but are you going to do next. At some point if you want to do decent model you'll need to find another trick.

                    the neck is incorrect as well as the waist and the lower feet. But if you are happy with them that's fine. Using references is cool but using them appropriately that's another challenge.



                    a muscular neck. See how the upper part ( connecting the head) is not thin.

                    I hope it helps.

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                      #40
                      It does help...Thanks for the info...Now I see what U were talking about.

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                        #41
                        Here he is in action


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                          #42
                          New Enemy type I'm planning to create:


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                            #43
                            *Edit*: This has been scrapped*
                            And here is the man in maya and UDK:

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                              #44
                              I personally think the new beast would look better if you scrapped the back legs and made his tail ending sort of slouch to the ground like a snake. You could possibly shorten up the new tail it would make too. I think it would look better.

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                                #45
                                Got a vid:

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