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Sanctity Lost

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  • replied
    Wow keltar that enturi skin looks pretty good.

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  • replied
    Huh...It shouldnt have that much

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  • replied
    89 bones, I'm not totally sure, but with more than 75 bones, the engine does a extra drawcall.

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  • replied
    Enturi Skin:

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  • replied
    Alexis Final

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  • replied
    Thanks, Amy...I have moved to UE4 for the second game

    But I will release this one on UDK...So I am still working on this. New Stuff comming soon

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  • replied
    Wow, it's been a while (I had some serious problems). I missed this thread, and man, I'm happy for seeing you keep the production. I liked Angeline and Vladimir a lot!

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  • replied
    Carl Veil:



    Alexis Comparison:


    Angelina Price

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  • replied
    Vladimir drugov

    Carl veil concept


    Sent from my iPhone using Tapatalkpp

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  • replied
    Sanctity Lost

    Haven't made a final decision on the hands. I'm presently using a modified version of the ut3 default chars gloves.

    Sent from my iPhone using Tapatalkpp

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  • replied
    Tough girl
    I noticed Jessica had delicate hands with gloves in the concept piece, so why did you change this decision in the final model with a heavy gloves? To put the silhouette in balance with the boots? I'm just curious.

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  • replied
    Jessica pride model



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  • replied
    Ya...I plan to use the strands version for the cinematic mesh. For the gameplay mesh, I will make a single mesh in the same shape but shorter. Hopefully it wouldn't be noticeable.


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  • replied
    Very cool!
    (Hair is always a pain in the neck, but I think it was a clever solution you put Rastafari hair on her. It can be managed with Physicsbody easily ^^).

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  • replied


    Jessica pride is getting a facelift


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