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Really? Because the TP camera has some performance dropping? I'm using a third person camera, but my characters always are in a lock-in place (inside a building, no big areas or open space), so I hadn't problems with performance until now.
I got some things bugging me because the collision, which UDK is not the best of it, but after many (many, and many) tests, the character, camera and collisions are working. They are working not so smooth as I wanted, but there are still some little details bugging me. I made a camera script inspired by AmeyP cover system, but with a lot of changes to work as I needed.
I could offer my assistance, but I pretty sure you are better with UDK than me ^^
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