11,000 polys for your lead character? I don't mean to offend, but that character looks like it should about 500-1000 tris.
I saw that you were posting pics from ZBrush before. I recommend that you look into the retopology tool to optimize your character mesh. Or even some of the optimization modifiers in max.
11,000 isn't too high a count or anything, but compare the characters from gears, they're about 7000 polys with heaps of detail.
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