Announcement

Collapse
No announcement yet.

Bioshock Inspired (now with download)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    This is nice looking. I enjoyed the layout, and that you implemented working doors and such.

    I wish you had done more textures/materials. I feel this could be so much more. That said, you did a nice job with the lighting to hide this face.

    Comment


      #17
      Originally posted by Digital Nightfall View Post
      I decided to make this available for download.

      http://www.filefront.com/17359053/UD...rshas-Arts.zip

      That's everything... UDK executable, 3dsMax files, Presentation doc.

      sueds, my workflow is included in the presentation doc:
      Good stuff! Will check it out later today. Thanks for sharing!

      Comment


        #18
        Wow, thanks Drevlin! I hope you'll let me know what you think of it.

        Max, I agree that a thorough materials job would add a whole new level of impact to this, but my strengths are in level layout, plot, and architecture, but not so much on the EA/texturing side of things. I wanted to focus on my strengths, here.

        Comment


          #19
          Excellent work, very impressive.

          Comment


            #20
            Very clean and nice. Did you bake AO or are you getting these results entirely from Light mass?

            Comment


              #21
              Looks really cool. Someone said about a lack of colour, but I think it's really good - very subtle, but it works. Nice job

              Comment


                #22
                Downloading! I'll get back to you.

                Comment


                  #23
                  It's light mass only. The results would have been even more solid if I had hand-crafted the lightmaps like I had done with the cathedral map. To be honest I often don't like the effect that AO gives. The dark outline around things makes the scene feel too cell-shaded.

                  Comment


                    #24
                    you can tweak AO in world properties. Not the SSAO but ya know, the baked one.

                    Comment


                      #25
                      I think these are excellent. You know what I like most about them? I don't feel like I am looking at a "level". They look like a real location that was inhabited by people. People lived there, but something tragic happened and now they are gone. These shots almost tell a story on their own. Well done.

                      Comment


                        #26
                        Thank you, Marcus. That's very high praise. I hope everyone will feel the same way when they play my level in the upcoming (unannounced) game I'm working on.

                        And thanks Drevlin, good to know!

                        Comment


                          #27
                          I really enjoyed it! I just kept wanting to see more textures going on.

                          Comment

                          Working...
                          X