hello folks, how are you?
this is my new project (unnamed yet), to learn a bit about UDK, on this time I'll do it seriously.
so, this is a main character (unnamed too), i'm doing it by parts and creating an ID for him while I'm working on the modeling.
basicly, he is an creature, and the features will be:
- gas mask: because the environment where him stay, will be completly toxic.
- an utilities belt, for support 3 granades and the gun.
- a flame-thrower (the name is right?)
- In the back, a support to the gás of the flame-thrower and, of course, a oxigen gallon to breathe.
I'm thinking in others equipaments and enemys to the Game.
well, right now, i show you the first images of the creating.
Biped for proportions

blocking (after i'll export do ZBrush and sculpt it)

I hope you like it!
tks a lot.
this is my new project (unnamed yet), to learn a bit about UDK, on this time I'll do it seriously.
so, this is a main character (unnamed too), i'm doing it by parts and creating an ID for him while I'm working on the modeling.
basicly, he is an creature, and the features will be:
- gas mask: because the environment where him stay, will be completly toxic.
- an utilities belt, for support 3 granades and the gun.
- a flame-thrower (the name is right?)
- In the back, a support to the gás of the flame-thrower and, of course, a oxigen gallon to breathe.
I'm thinking in others equipaments and enemys to the Game.
well, right now, i show you the first images of the creating.
Biped for proportions

blocking (after i'll export do ZBrush and sculpt it)

I hope you like it!
tks a lot.
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