So after a long time I finally decided to create this game on udk.
This is some ancient artwork. I might want to update some but it still a faily good approximation of the ambiance I'm looking for.
The game at the time was aimed to be on unity and most of the image are from that prototype.
The reason I was aiming unity was for the web browser and the service provide by dimerocker.
But since udk integrate steamwork I just came to think that maybe I should switch to UDK. Except from the terrain editor I really like the unreal engine toolset.
So this is the rough of what the game was looking on unity. It'll much better on udk thank to all the effect I have at disposition.
I'm working on the code at the moment. I finished an AI that actually check the surrounding in realtime and seek for hide out. the game is a hide seek but I'll announce the detail later, when I got a udk footage of something.





This is some ancient artwork. I might want to update some but it still a faily good approximation of the ambiance I'm looking for.
The game at the time was aimed to be on unity and most of the image are from that prototype.
The reason I was aiming unity was for the web browser and the service provide by dimerocker.
But since udk integrate steamwork I just came to think that maybe I should switch to UDK. Except from the terrain editor I really like the unreal engine toolset.
So this is the rough of what the game was looking on unity. It'll much better on udk thank to all the effect I have at disposition.
I'm working on the code at the moment. I finished an AI that actually check the surrounding in realtime and seek for hide out. the game is a hide seek but I'll announce the detail later, when I got a udk footage of something.






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